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In the immediate term for just pure 2D Video Game Development in the FOSS (free and open source software) world, I'd suggest GDevelop , which uses Code Blocks (build on JavaScript and C++ on the backend). Kenny is a nice collection of assets for both 2D and 3D for any development engine.
An example that would be important for a "new" Godot programmer/dev. There is no ```class_name``` equivalent for putting a C# extended classes into the Node selection menu. Not without doing several extra steps with a plug-in. There's a long going request for it. And community plug-ins to deal with it. That's not first-class citizenship. And something that is "funky" enough to really throw a novice that was trying to follow tutorials and guides about expanding the Node options.