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All that talk was about declarative UI approaches; on the other side there are Immediate-mode UIs that redraw everything several times per second, and work well enough with things like game engines. In that regard I believe https://github.com/emilk/egui/ is good enough for now.
There is research being done, people are working on architectures based on the ELM architecture (check areweguiyet.com for more) and reactive ones, but I haven't had a very good experience out of them yet.
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