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See https://github.com/godotengine/godot-proposals/issues/6432.
Additionally, in the future you will be able to explicitly set physics bodies and shapes inside of GLTF files, instead of just relying on node names. This adds the ability to import boxes, spheres, etc, character and animatable body types, and other properties like the mass and velocity. PR here: https://github.com/godotengine/godot/pull/69266
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.