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Beautiful website and interesting app (blender plugin live view is great).
Papercraft [1] and Blender paper model addon [2] are free alternatives.
1 - https://github.com/osresearch/papercraft
2 -https://docs.blender.org/manual/en/latest/addons/import_expo...
It's kludgy, but you can approximate this with Fusion360's sheet metal tools. If your flat-pack is well structured, you can just throw it at Origami Simulator and export an OBJ or STL: https://origamisimulator.org/
Unsurprisingly, Amanda Ghassei is behind both Fantastic Fold and Origami Simulator: https://amandaghassaei.com/
Does anyone know what the name of the algorithm would be for unfolding arbitrary polyhedra? I've wanted to implement this for my own library ( https://github.com/IxxyXR/polyhydra-core ) and I could never find the right thing to search for.
I'm assuming it reduces to a problem in graph traversal with some additional spatial constraints but I wanted to find some references before I tried to do my own dumb brute force solution.
quickemu on Linux can spin up a macOS VM. https://github.com/quickemu-project/quickemu
https://github.com/quickemu-project/quickemu
$ quickget macos monterey