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This might get more traction if reported to https://github.com/aseprite/aseprite/issues . If you can remember the Aseprite version on your old PC, I'd include that in the report. I'd also include the sprite's color mode (RGB, indexed, gray), even if it's ultimately not relevant. Depending on the complexity of the sprite, doublecheck whether to mention the visibility and editability of layers, or any special layer types (reference, tile map, background or group).
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Even if the behavior change is recognized by the developers, addressed and fixed, you could still be waiting a while before the fix sees release. If you need a workaround now and have some knowledge of coding, I'd look to see if a Lua script can fill in for the expected behavior. If so, draft the script then assign a keyboard shortcut to it. The API is here: https://github.com/aseprite/api/.
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