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Reading other people's code - in particular the standard-library (gcc's libstdc++ or clang's libc++) and other libs like facebook's folly library.
Finally I decided that I didn't need separate point and vector classes, and chose OpenGL glsl vectors and matrices as a model for what I wanted. I decided to implement them and swizzling (one of my primary motivators) in a library, and that is what my long-term personal project is (https://github.com/davidbrowne/dsga).
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.