Desperately want to make my own game, tripped up on certain integral parts [JS/HTML/CSS]

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/incremental_gamedev

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  • Appwrite - The Open Source Firebase alternative introduces iOS support
  • Sonar - Write Clean JavaScript Code. Always.
  • InfluxDB - Access the most powerful time series database as a service
  • cards-n-catapults-idle

    Place where some game state about cards the player owns is stored: https://github.com/Rybadour/cards-n-catapults-idle/blob/feature/combat-grid/src/store/cards.ts

  • core

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web. (by vuejs)

    One of the first problems I ran into, is that manually manipulating the DOM is error-prone and just not fun to do. So I started looking into tools that can do the job for you. Vue.js, React, Angular, and Svelte are the most popular of such frameworks. I settled on Vue because of personal preferences. Now when my values change, the UI updates automatically.

  • Appwrite

    Appwrite - The Open Source Firebase alternative introduces iOS support . Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!

  • Tailwind CSS

    A utility-first CSS framework for rapid UI development.

    Tailwind was perfect for this. It is a simple utility css library with classes for the smallest things, like width or background color. It also allows you to create custom themes with classes such as color-primary, where you can define what that ends up meaning. This combined with Vue components means you can create small components that look nice and are reusable.

  • Svelte

    Cybernetically enhanced web apps

    One of the first problems I ran into, is that manually manipulating the DOM is error-prone and just not fun to do. So I started looking into tools that can do the job for you. Vue.js, React, Angular, and Svelte are the most popular of such frameworks. I settled on Vue because of personal preferences. Now when my values change, the UI updates automatically.

  • React

    The library for web and native user interfaces

    One of the first problems I ran into, is that manually manipulating the DOM is error-prone and just not fun to do. So I started looking into tools that can do the job for you. Vue.js, React, Angular, and Svelte are the most popular of such frameworks. I settled on Vue because of personal preferences. Now when my values change, the UI updates automatically.

  • Bootstrap

    The most popular HTML, CSS, and JavaScript framework for developing responsive, mobile first projects on the web.

    The UI still looks bad however. Now I am no designer, so the best I could hope for was to make something passable. At the time, Bootstrap was a popular opinionated css library. You can attach the html class table to your divs and it looks like what Bootstrap thinks a table should look like. It also has a nice column system where you can easily make divs 1/12th of the screen on desktop, or 3/12th on mobile. I haven't used it in years but it was pretty good at the time.

  • Angular

    The modern web developer’s platform

    One of the first problems I ran into, is that manually manipulating the DOM is error-prone and just not fun to do. So I started looking into tools that can do the job for you. Vue.js, React, Angular, and Svelte are the most popular of such frameworks. I settled on Vue because of personal preferences. Now when my values change, the UI updates automatically.

  • Sonar

    Write Clean JavaScript Code. Always.. Sonar helps you commit clean code every time. With over 300 unique rules to find JavaScript bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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