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Context: I just want to better understand synchronization, semaphores, barriers, render pass dependencies, etc. I am fairly new to Vulkan but watched this excellent Vulkan Lecture Series (all episodes), took notes, followed the Vulkan Guide tutorials, played with a couple of code examples for post-processing, raytracing and subpasses from this repo in order to practice, etc. In other words, I am a Vulkan newbie, but have started putting the effort to learn.
Context: I just want to better understand synchronization, semaphores, barriers, render pass dependencies, etc. I am fairly new to Vulkan but watched this excellent Vulkan Lecture Series (all episodes), took notes, followed the Vulkan Guide tutorials, played with a couple of code examples for post-processing, raytracing and subpasses from this repo in order to practice, etc. In other words, I am a Vulkan newbie, but have started putting the effort to learn.
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