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My favorite btw. is C# (Raylib-cs). I don't have to mess with cross compilers, because it uses dynamic linking. C# is a very powerful language as well and since dotNet 7 its seems to be possible to build for Web as well: https://github.com/disketteman/DotnetRaylibWasm
I've been working in implementing libffi into Euphoria so we can call Raylib functions directly. Previously, Euphoria did not support passing structures by value and only occasionally could we get away with "faking" it by passing int type values directly (but not float types). Raylib is the first library I've run into that makes heavy use of passing structures by value, so it's been an interesting challenge. My original proof of concept worked well with libffi built as a shared library, so now I'm working on building libffi directly into the backend of Euphoria. Then we'll be off and running with full support for Raylib!
I've been working in implementing libffi into Euphoria so we can call Raylib functions directly. Previously, Euphoria did not support passing structures by value and only occasionally could we get away with "faking" it by passing int type values directly (but not float types). Raylib is the first library I've run into that makes heavy use of passing structures by value, so it's been an interesting challenge. My original proof of concept worked well with libffi built as a shared library, so now I'm working on building libffi directly into the backend of Euphoria. Then we'll be off and running with full support for Raylib!
I've been working in implementing libffi into Euphoria so we can call Raylib functions directly. Previously, Euphoria did not support passing structures by value and only occasionally could we get away with "faking" it by passing int type values directly (but not float types). Raylib is the first library I've run into that makes heavy use of passing structures by value, so it's been an interesting challenge. My original proof of concept worked well with libffi built as a shared library, so now I'm working on building libffi directly into the backend of Euphoria. Then we'll be off and running with full support for Raylib!