I am totally new to UE, but was given a chance to do a test task - 2D NBody simulatiion in C++. Here is the result, it was accepted with minor problems (mainly naming and not using UPROPERTY() where needed). However, I did not get the job. Can you give the code some criticism (link in the comments)?

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  • Unreal_2D_NBodySim

  • Here is the project https://github.com/aleksandrbazhin/Unreal_2D_NBodySim - I worked in the UE4, but it should convert to UE5 with no problems. The task was to render 2d n-body simulation at realtime with as much bodies as possible. No additional requirements on project structure.

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