(Unity3D) Test multiplayer without building
So, In my current project i' m developing a multiplayer game in Unity. Now it came to the fact that I wanted to test multiplayer functionalities quickly and without much effort. To build the project every time I wanted to test a functionality seemed way too much work. After some research and several paid options I found ParrelSync. A free OpenSource extension for Unity.
A fork of Git containing Windows-specific patches. (by git-for-windows)
To start the installation it is recommended to use a version control system like Git or SVN. However, to install the extension it' not enough to search for it in the AssetStore. The latest release of the extension can be found on Github. Here you have to download the .unitypackage file (ParrelSync-version.unitypackage ). After that you can import the .unitypackage file into your project in the Unity Editor under "Assets => Import Package => Custom Package...". ParrelSync should appear at the top of the menu bar without restarting the editor.
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