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I'm quite new in graphics programming, and I'm working on this pixel art editor csprite and currently it uses OpenGL for blending and rendering everything on screen but I want to implement custom blending functions like multiply add subtract etc which I'm not sure how it's done on shaders and stuff.
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So I thought why not use software rendering, mainly the reason for using software rendering is "cached software rendering" which is something that can reduce the cpu usage to almost 1% or 2% as I saw from a pixel art editor named aseprite. This program uses some sort of software rendering cause it doesn't use gpu at all and cpu usage doesn't go over 5% until screen contents are being changed to rapidly and too much.
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