What game programming/scripting langues do you prefer?

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

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  • Ultralight

    Lightweight, high-performance HTML renderer for game and app developers.

  • javascript: javascript is the most popular langaue, is blazingly fast (if you embed V8 you can use all the performance developed for chrome for free!). It's embeddable, there are some docs, but I couldn't figure it out as of yet how to get fine control over allocators and threads. Glue code gen is a pain too, many custom tools are needed (unless using way to slow preexisting things). Have yet to figure out debugging too, most tools expect a web environment. If tackled well, you could use CEF too to draw ui using html too! This tech stack seems like the best all around (for now, I'm sure this has many pitfalls), but doing the codegen, the memory control or even using full html rendering well is so insanely difficult, that there are companies already providing all of the above (js scripting & CEF based Html UI) for very high prices (see https://ultralig.ht)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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