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Very cool, I thought you might like to know about https://github.com/JDBumgardner/stone_ground_hearth_battles which plays Hearthstone Battlegrounds, a similar auto-chess game.
Use multiprocessing to have more GPU workers could help. My code based on EfficientZero https://github.com/YeWR/EfficientZero is utilizing CPUs and GPUs to 90%. It uses Ray for multiprocessing and splits Reanalyze into CPU and GPU workers to maximize resource utilization. By the way, it's not converging to optimal policy well: it gets stuck at 50% optimal episode return at with a small amount of training. Have you had this issue before?
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