How do external sub-resources work in imported scenes?

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

    Any resource paths the user specifies in the map scene, e.g. res://my_tileset.tres will simply be kept as-is. The scene can also use resources from the game, as long as the path is valid and the file isn't stored in the .pck (or the replace boolean on load_resource_pack is set to false). Of course this poses an issue with naming conflicts, and you may need unloading of pck files which isn't officially part of Godot yet.

  • godot-docs

    Godot Engine official documentation

    Alternatively, if you only want to load specific files without a whole pack, then force the user to include all sub-resources into the same file. I don't know of a way to load a file with a specific res:// path without using pck files. But images will be difficult to load now, since the .png files are converted to .stex for compiled games (unless you manually load the image files).

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