Is it impossible to make fonts from a .png texture in Godot 4.0?

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  • angelcode-fnt-generator

    This project is for implementing your custom drawn bitmap fonts in an engine that uses .fnt files as bitmap fonts.

  • Generating a .fnt file via the Angelcore FNT generator but importing it into the editor results in a broken font that produces random white symbols with numbers in them. From what I can tell, everything is set up 100% correctly.

  • godot-docs

    Godot Engine official documentation

  • Documentation for using fonts in Godot 4.0 is being worked on. Until it's merged, you can read it here: https://github.com/Calinou/godot-docs/blob/update-using-fonts-4.0/tutorials/ui/gui_using_fonts.rst

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  • godot-docs

    Godot Engine official documentation (by Calinou)

  • Documentation for using fonts in Godot 4.0 is being worked on. Until it's merged, you can read it here: https://github.com/Calinou/godot-docs/blob/update-using-fonts-4.0/tutorials/ui/gui_using_fonts.rst

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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