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Funnily enough: Sony is usually good at exposing their Controllers at a HID level (in fact: SDL2-3 added DualSense Edge's Paddle buttons almost a week ago)...but you need an API inorder to implement it.
I just think it's too big of a waste of resources, rolling XInput and letting users use Steam like everyone else is far more practical. I like Godot's implementation of handling inputs, but IMO it's the kind of thing that could be abstracted out into a separate SDK that every game engine could reuse. That's exactly I'd want if I still did game dev stuff. I want the https://buttplug.io/ of gamepads. SDKs/plugins for monogame, unreal engine, and open source as much as you can. I want a developer to be able to compile for wasm, Android, with a nice API so even the worst dev in history can provide this functionality to their user.
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