Beyond Functional Programming: The Verse Programming Language (Epic Games' new language with Simon Peyton Jones)

This page summarizes the projects mentioned and recommended in the original post on /r/programming

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  • pandoc

    Universal markup converter

  • TBH, there's a non-zero amount of non-"ivory tower" tools you may have used that are written in functional languages. Say, Pandoc or Shellcheck are written in Haskell; Infer and Flow are written in OCaml. RabbitMQ and Whatsapp are implemented in Erlang (FB Messenger was too, originally; they switched to the C++ servers later). Twitter backend is (or was, at least) written in Scala.

  • infer

    A static analyzer for Java, C, C++, and Objective-C

  • TBH, there's a non-zero amount of non-"ivory tower" tools you may have used that are written in functional languages. Say, Pandoc or Shellcheck are written in Haskell; Infer and Flow are written in OCaml. RabbitMQ and Whatsapp are implemented in Erlang (FB Messenger was too, originally; they switched to the C++ servers later). Twitter backend is (or was, at least) written in Scala.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • ShellCheck

    ShellCheck, a static analysis tool for shell scripts

  • TBH, there's a non-zero amount of non-"ivory tower" tools you may have used that are written in functional languages. Say, Pandoc or Shellcheck are written in Haskell; Infer and Flow are written in OCaml. RabbitMQ and Whatsapp are implemented in Erlang (FB Messenger was too, originally; they switched to the C++ servers later). Twitter backend is (or was, at least) written in Scala.

  • NimForUE

    Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

  • I have nothing against FP, I wrote a simple parser generator in Haskell and learned a lot (monads and do-notation really ARE powerful and beautiful in the right context), but for game development I just wish that adopted NimForUE and outright hired the guy who is developing it.

  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • I've probably missed a few, but that's a rundown of some of the things I've personally seen in the industry. A lot of these reasons also apply to internal engines and Unity. I'm personally excited about the future of Godot. The biggest thing holding it back has been the renderer, but it's much more modern and hackable than Unreal. Not to mention FOSS.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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