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I'm developing a Flutter based real-time networking game prototype for my university as well, and at least to me it has been a breeze. Flutter's "asset store" (pub.dev) has multiple networking packages. For real time networking game I'm using websocket, but I think for your case (a gard game) http would be sufficent. And it's very easy to develope with Flutter's http package (check it out here).
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I'm developing a Flutter based real-time networking game prototype for my university as well, and at least to me it has been a breeze. Flutter's "asset store" (pub.dev) has multiple networking packages. For real time networking game I'm using websocket, but I think for your case (a gard game) http would be sufficent. And it's very easy to develope with Flutter's http package (check it out here).
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