Why you should or shouldn't use Flutter for your next app-like mobile game

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/gamedev

Our great sponsors
  • Appwrite - The Open Source Firebase alternative introduces iOS support
  • InfluxDB - Access the most powerful time series database as a service
  • SonarQube - Static code analysis for 29 languages.
  • http

    A composable API for making HTTP requests in Dart. (by dart-lang)

    I'm developing a Flutter based real-time networking game prototype for my university as well, and at least to me it has been a breeze. Flutter's "asset store" (pub.dev) has multiple networking packages. For real time networking game I'm using websocket, but I think for your case (a gard game) http would be sufficent. And it's very easy to develope with Flutter's http package (check it out here).

  • pub-dev

    Pub.dev, the Dart package repository, written in Dart

    I'm developing a Flutter based real-time networking game prototype for my university as well, and at least to me it has been a breeze. Flutter's "asset store" (pub.dev) has multiple networking packages. For real time networking game I'm using websocket, but I think for your case (a gard game) http would be sufficent. And it's very easy to develope with Flutter's http package (check it out here).

  • Appwrite

    Appwrite - The Open Source Firebase alternative introduces iOS support. Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts