Distant Objects (like planets / sky / etc) that shouldn't be reachable no matter how far you move

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  • godot_camera_360

    360 degree camera implementation

    As an alternative to this method, you could also use a ViewportTexture for the Panoramic Sky. This has the benefit of showing up in the 3D scene. So you don't have to run the game every time you want to test something related to the environment background. Downside is probably higher performance cost due to more Viewports being used.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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