Swift PickerView

Open-source Swift projects categorized as PickerView

Top 11 Swift PickerView Projects

  • Alerts & Pickers

    Advanced usage of UIAlertController and pickers based on it: Telegram, Contacts, Location, PhotoLibrary, Country, Phone Code, Currency, Date...

  • Mandoline

    An iOS picker view to serve all your "picking" needs

  • Appwrite

    Appwrite - The Open Source Firebase alternative introduces iOS support. Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!

  • D2PDatePicker

    Elegant and Easy-to-Use iOS Swift Date Picker

  • SKCountryPicker

    A simple, customizable Country picker for picking country or dialing code. 🇮🇳 🇯🇵 🇰🇷 🇩🇪 🇨🇳 🇺🇸 🇫🇷 🇪🇸 🇮🇹 🇷🇺 🇬🇧

  • McPicker

    McPicker is a customizable, closure driven UIPickerView drop-in solution with animations that is rotation ready.

  • CountryPicker

    🎯 Swift country and phone code Picker

  • ADDatePicker

    A fully customizable iOS Horizontal PickerView library, written in pure swift

  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

  • DPPickerManager

    UIPicker inside a UIAlertController

  • RVS_Spinner

    A Fancy "Popup Prize-Wheel Spinner" UIControl

    Project mention: Ask HN: How to get developers and UI designers to work well together | news.ycombinator.com | 2022-07-19

    I have had quite a bit of experience with this.

    I'm primarily a native Apple application developer, but have done some backend stuff, as well. I have designed numerous Web sites, but I am not a particularly skilled Web designer.

    I was, in the days of yore, an artist. I have also taken numerous design and usability course, from the likes of NNG (Nielsen-Norman Group).

    I have designed a bunch of fancy widgets[0 - 4]. I actually use very few of them, because they are too intrusive.

    I am in the "refining UX" stage of an iOS app that I've been developing for the last year and a half, or so. I'm working with designers and testers, to clean up the information architecture, interaction, usability, aesthetic design, and accessibility.

    For me, the most valuable technique, has been rapid, high-quality prototyping. I have been abusing Apple's TestFlight[5] beta release system, and have been using it to make regular (usually, a couple a day) releases to the rest of the team, who are mostly non-tech people. I've made over 600 releases. The first release was made less than a month after first code submission.

    The way I use it, is that I run what I call "constant beta." The app is always at "ship" Quality, even if incomplete. This means that the code people get, is fully operational, for the currently developed feature set.

    This has the advantage of constant vetting by Apple. They don't test TestFlight to the same level as the App Store, but they look for things like unsupported API usage, code signing issues, and obvious quality issues (like crashes). In at least one case, their testing found a crash that I missed.

    Once the first release for a version has been vetted (takes a day or so), subsequent build releases, within that version are approved almost immediately, so I get quick turnaround.

    If the testers encounter crashes, I get a fairly useless report. If I use a Ouija board, I can often figure out the general part of the application affected.

    With this workflow, we can have a highly iterative process, with aesthetics, usability, and general UX, being tested, almost from the start.

    I'm pretty good at interpreting designs. I can accept Figma, Photoshop, Sketch, Illustrator, Napkin Sketch, or Hand-Wavy Verbal Description, and turn it into UX. I usually have something for the designers to try out, within minutes.

    Most of the actual code assets are generated via Illustrator, and I will often redesign raster art, into vector.

    The designers and non-tech stakeholders seem to like it.

    WFM. YMMV.

    [0] https://github.com/RiftValleySoftware/RVS_Spinner

    [1] https://github.com/RiftValleySoftware/RVS_MaskButton

    [2] https://github.com/RiftValleySoftware/RVS_Checkbox

    [3] https://github.com/RiftValleySoftware/RVS_RetroLEDDisplay

    [4] https://github.com/RiftValleySoftware/RVS_AutofillTextField

    [5] https://developer.apple.com/testflight/

  • PickL

    Elegant manager to easily deal with UIPickerView

  • SwiftUISelector

    A Modern Horizontal Option Selector View for SwiftUI

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2022-07-19.

Swift PickerView related posts


What are some of the best open-source PickerView projects in Swift? This list will help you:

Project Stars
1 Alerts & Pickers 5,457
2 Mandoline 883
3 D2PDatePicker 291
4 SKCountryPicker 246
5 McPicker 207
6 CountryPicker 207
7 ADDatePicker 166
8 DPPickerManager 45
9 RVS_Spinner 19
10 PickL 5
11 SwiftUISelector 4
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