Top 22 C++ SFML Projects
Simple and Fast Multimedia LibraryProject mention: Baby Steps for a beginner? Mistakes to avoid? | reddit.com/r/gamedev | 2021-09-17
I've used SFML for some c++ practice. It offers a window, some event handling, and 2D rendering (sprite drawing). It's a good example of what I mean when I say "limited environment".
Dear ImGui binding for use with SFMLProject mention: SFML Library for Creating Applications | reddit.com/r/cpp_questions | 2021-08-21
Here's a working SFML implementation which is really easy to get going.
Scout APM: A developer's best friend. Try free for 14-days. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and serverProject mention: Some early gameplay from my voxel game: Wanderers | reddit.com/r/VoxelGameDev | 2020-12-28
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
Cross-platform modern c++ GUIProject mention: GUI? | reddit.com/r/cpp | 2021-07-29
Simple and Fast Graphical User InterfaceProject mention: SFML Library for Creating Applications | reddit.com/r/cpp_questions | 2021-08-21
Have you heard of SFGUI? That's basically what that is.
lightweight C++14 parser for Tiled tmx filesProject mention: Is there some kind of repository / collection of classes that are very universal, but don't fit into the original source? | reddit.com/r/sfml | 2021-03-05
tmxlite - https://github.com/fallahn/tmxlite
A cross-platform SFML 2.5.1 & C++17 build environment for Visual Studio CodeProject mention: Installing SFML on VSCode on Mac | reddit.com/r/sfml | 2021-08-21
Run Linux Software Faster and Safer than Linux with Unikernels.
A Gameboy emulator in modern C++Project mention: Looking for a Gameboy Emulator | reddit.com/r/emulators | 2020-12-31
https://github.com/jgilchrist/gbemu This one is decent
An intuitive and beginner friendly 2D game framework for C++Project mention: Weekly Developer Roundup #16 - Sun Oct 04 2020 | dev.to | 2020-10-03
Show HN: NasNas, a new intuitive and user friendly C++ game framework: https://github.com/Madour/NasNas
Open source remake of Thimbleweed Park's engineProject mention: Does anyone know if Thimbleweed Park is ported on RG351P? | reddit.com/r/RG351 | 2021-04-29
There is an open source reimplantation which might be a starting point: https://github.com/scemino/engge
KinectToVR EX (Official)Project mention: External tracking cameras demand survey | reddit.com/r/HPReverb | 2021-01-08
Check on github, there are already tons of such resources that might just need small adjustments: https://github.com/KinectToVR/KinectToVR
2D lighting for SFML (by MiguelMJ)Project mention: Is there some kind of repository / collection of classes that are very universal, but don't fit into the original source? | reddit.com/r/sfml | 2021-03-05
Candle - https://github.com/MiguelMJ/Candle
GTA Online Cheat (by xhz8s)Project mention: TlHelp32.h does not contain GetModule/GetModuleBaseAddress | reddit.com/r/cpp_questions | 2021-05-07
Try this! (guidedhacking.com is also a good place to start out) https://github.com/xhz8s/pHake/blob/72646f4de78c98376b44430851abccb288750d9a/pHake/Memory/Process.cpp#L39
A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)Project mention: Working LDtk parser for SFML 2.51? | reddit.com/r/sfml | 2021-06-12
Madour/LDtkLoader: A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit) (github.com)
Interactive and colorful texture mapping particle systemProject mention: Programming project to simulate many particles parallely on hardware level. With some help of r/Physics | reddit.com/r/Physics | 2021-02-14
Decoding light morse code with a light dependent resistor and Arduino boardProject mention: [C++] Decoding light morse code with light dependent transistor and Arduino board | reddit.com/r/compsci | 2021-01-17
GitHub's link: https://github.com/longmakesstuff/Morse-Decoder
Solve and draw math equationsProject mention: Made a simple program to draw math equations | reddit.com/r/sfml | 2021-05-02
Github link if you want to check it out.
Interactive multi-threaded C++ Mandelbrot renderer using SFML + ImGui running at constant 60 FPSProject mention: Mandelbrot with sfml. Github in comments. | reddit.com/r/sfml | 2021-04-22
You can find it here: https://github.com/Toxe/mandelbrot-sfml-imgui
An implementation of standard Chess in C++ using SFML.Project mention: Beginner friendly project idea: Command-line chess | reddit.com/r/learnprogramming | 2021-01-03
I implemented a chess game in SFML and C++ back in the day, but didn't handle all of the draw cases correctly. I did implement a PGN parser which was quite fun, and I highly recommend it as an exercise in parsing.
16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".Project mention: Ada For Game Development | reddit.com/r/ada | 2021-06-09
Playable Tower of Hanoi in C++.Project mention: Playable Tower of Hanoi in C++ | reddit.com/r/codeprojects | 2021-08-08
Bubble sort algorithm visualization using SFML libraryProject mention: Bubble Sort Visualization Program | reddit.com/r/cpp_questions | 2021-03-23
Bubble Sort Visu
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