Top 23 C# Unity3d Projects
Unity Machine Learning Agents ToolkitProject mention: Can you guys tell me how can I integrate a deep learning algorithm and run its simulation with unity? | reddit.com/r/unity | 2021-06-01
I haven't used Unity's ML implementation myself, but by reading the first handful of lines in their Github Documentation it sounds like you wrote it off before checking that if it was suitable for your project (bullet point number 4).
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.Project mention: Cool Idea | reddit.com/r/RecRoom | 2021-06-15
- After that, download AssetStudio's latest version. (no worries - super safe! have used this download for months.)
Scout APM - Leading-edge performance monitoring starting at $39/month. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
Project mention: Best way to learn ECS and DOTS | reddit.com/r/Unity3D | 2021-04-20
Anyways, enough of my endless complaints about unity and back to helping you. If you cant find any faster way to understanding DOTS, start where I started with the ECS samples (DOTS used to be called Unity ECS).
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!Project mention: Has anyone got mobsaki's uieffect's working on mobile? | reddit.com/r/Unity3D | 2021-05-14
Hey! I'm part way through a mobile project and i've used https://github.com/mob-sakai/UIEffect in order to do a bunch (like a bunch!) of UI effects... Off the bat none of the effects seem to work on iOS device, and I'm wondering if it's even possible to get the effects going on mobile... Has anyone passed into this space?
Unity il2cpp reverse engineerProject mention: [HELP] I don't have a Phasmophobia_Data\Managed folder | reddit.com/r/REGames | 2021-01-13
The tool is https://github.com/Perfare/Il2CppDumper But I'm not sure it uses il2cpp, you have to check by yourself (i think there is a folder/file named il2cpp ?), I guess if you have no assembly it does because it one of the most popular option for Unity games.
Attribute Extensions for UnityProject mention: NaughtyAttributes version 2.0.9 released (soon in the Asset Store as well) | reddit.com/r/Unity3D | 2021-04-25
GUI and API library to work with Engine assets, serialized and bundle files
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:books: Library of all kind of scripts, snippets & shaders for UnityProject mention: Can somebody explain me how to implement this with Unity | reddit.com/r/Unity3D | 2021-01-12
Maybe you want GL Lines
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.Project mention: Question about Updating Unity | reddit.com/r/unity | 2021-02-05
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
Procedural generation library for UnityProject mention: I added water (shader and physics) to my racing game with a track editor! | reddit.com/r/Unity3D | 2021-06-03
A sprite glow effect for Unity game engineProject mention: This is a short before after video about my first game called Duo Square. On the left side is the first playable prototype and on the right side is the first released version. I am wondering how many time should I spent on polishing? Do you have any suggestions? | reddit.com/r/indiegames | 2021-03-28
I glad you like it! This is a combination of 2-3 effects. First I highly recommend this package from github: https://github.com/Elringus/SpriteGlow It is a good source for creating sprite glow. The other effects are mostly post-processing effects like bloom and chromatic aberration. Last but not least I have made screen shake.
Creative coding library for UnityProject mention: Recommendations for intermediate level programming book for Unity/in general | reddit.com/r/gamedev | 2020-12-30
Secondly, keijiro is a unity employee who puts all his stuff online for free, and he maintains an all-in-one creative coding toolkit here https://github.com/keijiro/Klak. If you want to see what 'good unity practices' look like, read his code. Everything is free and open on his github page.
Unity / XNA game patcher and plugin frameworkProject mention: Can’t find any mods for dsp | reddit.com/r/Dyson_Sphere_Program | 2021-05-06
So for some technical analysis the mods work because of this application https://github.com/BepInEx/BepInEx
A collection of custom post processing effects for UnityProject mention: DOTS Boids(60K) tuned to different settings for live AV setup | reddit.com/r/Unity3D | 2021-01-08
Unity ECS + C# Job System example (by keijiro)Project mention: Destructible character models in real time? | reddit.com/r/gamedev | 2021-02-21
A native file browser for unity standalone platformsProject mention: I made a small simple map tool with a dynamic Fog of War | reddit.com/r/Unity2D | 2021-01-12
A game networking framework built for the Unity Engine to abstract game networking concepts.Project mention: Unity wants to support you as you create Lobby experiences for multiplayer games (Survey) | reddit.com/r/Unity3D | 2021-04-09
E.g. We just released Boss Room, our new multiplayer sample game. It is built using our experimental version of MLAPI, the mid-level netcode Unity acquired last year. MLAPI is fully open-source under a MIT license. We're continuing to develop it in the open, taking both RFCs and PRs from the community. More info can be found both on our GitHub page and Multiplayer Docs site. https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi https://docs-multiplayer.unity3d.com/ Best wishes!
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/Project mention: How do I make my vtuber less expressive? They were made in vroid but when I smile fully they do this creepy uncanny smile. How do I tone it down a bit whilst making it pick up my mouth movements? Its either picking them up and making them uncanny or not picking up my mouth movements at all. | reddit.com/r/VirtualYoutubers | 2021-05-23
I think the recommended Unity version is "Unity-2019.4 LTS" (I'll suggest "2019.4.16f1" so it's compatible with VSFAvatar Format for VSeeFace if you ever want to pick that up), and you'll need the UniVRM extension: https://unity3d.com/unity/qa/lts-releases?version=2019.4 https://github.com/vrm-c/UniVRM#Installation
Unity Scripting in C++Project mention: C++ and game engines | reddit.com/r/cpp | 2021-01-21
Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting
Dependency Injection Framework for Unity3DProject mention: How to establish proper communication/information links between various objects without too many dependencies or too many singletons? | reddit.com/r/gamedev | 2021-04-24
Look into dependency injection, like Zenject. https://github.com/modesttree/Zenject
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programmingProject mention: Updated VS to 2019 Now it's not giving suggestions for shaders PLEASE HELP | reddit.com/r/Unity3D | 2021-01-25
Low-latency Audio Signal Processing plugin for UnityProject mention: Application Of Audiovisuals In The Teaching Of | reddit.com/r/MusicEd | 2020-12-28
https://github.com/keijiro/Lasp - Low-latency Audio Signal Processing plugin for Unity. This amazing library is free.
Point cloud importer & renderer for UnityProject mention: I made a music video using scans from around my apartment complex. Hope you guys like it! [Metashape + Unity] | reddit.com/r/photogrammetry | 2021-05-26
Thank you! If you have a 4K camera, I would try making a video slowly walking around an area and then run it through Metashape or Meshroom. From there you can export the point cloud into Unity using this plugin: https://github.com/keijiro/Pcx
What are some of the best open-source Unity3d projects in C#? This list will help you: