Top 23 C# Unity3d Projects
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ml-agents
Unity Machine Learning Agents Toolkit
ML Agents in Unity. Example, Snake: https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Learning-Environment-Examples.md#gridworld
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AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Project mention: Persona 5 Strikers Soundtrack -- Just a Heads Up | reddit.com/r/Persona5 | 2021-02-23 -
Uno Platform
Pixel-Perfect Multi-Platform Applications with C# and XAML. Build single-codebase applications for Windows, Web, Linux, macOS, iOS and Android with open-source Uno Platform. Fluent and Material design included in-the-box. Try now via 3 min tutorial.
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EntityComponentSystemSamples
Project mention: Cross-platform deterministic physics with Unity DOTS physics and soft floats | reddit.com/r/Unity3D | 2021-02-15Somehow I cant find the Unity DOTS physics on Github to see what the license is. I found, for example, their DOTS Samples repository, which has a "Unity Companion License", meaning its " royalty-free copyright license to reproduce, prepare derivative works " etc. I would imagine all their github projects are like that. I could even ask on the forums if you would be willing to share the code in case the licence is ok (which I am sure it is judging by Unity's other repos)
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Zenject
Dependency Injection Framework for Unity3D
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Il2CppDumper
Unity il2cpp reverse engineer
Project mention: [HELP] I don't have a Phasmophobia_Data\Managed folder | reddit.com/r/REGames | 2021-01-13The tool is https://github.com/Perfare/Il2CppDumper But I'm not sure it uses il2cpp, you have to check by yourself (i think there is a folder/file named il2cpp ?), I guess if you have no assembly it does because it one of the most popular option for Unity games.
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UtinyRipper
GUI and API library to work with Engine assets, serialized and bundle files
Project mention: So I got Outer Wilds working with OpenGL... kind of (disorientation warning, more details in comments) | reddit.com/r/outerwilds | 2021-01-22Using the libraries AssetsTools.NET and uTinyRipper to deal with Unity asset bundles and HLSLcc and its wrapper HLSLccWrapper to convert the shaders themselves, I created a working prototype called GraphicsAdder that takes a Windows Steam installation of Outer Wilds and produces copies of its files that work with both Direct3D and OpenGL. By adding some flags to Launch Options in Properties, you can switch between the two at launch!
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UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
Project mention: Can somebody explain me how to implement this with Unity | reddit.com/r/Unity3D | 2021-01-12Maybe you want GL Lines
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Scout
Get performance insights in less than 4 minutes. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.
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ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
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Klak
Creative coding library for Unity
Project mention: Recommendations for intermediate level programming book for Unity/in general | reddit.com/r/gamedev | 2020-12-30Secondly, keijiro is a unity employee who puts all his stuff online for free, and he maintains an all-in-one creative coding toolkit here https://github.com/keijiro/Klak. If you want to see what 'good unity practices' look like, read his code. Everything is free and open on his github page.
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Voxelman
Unity ECS + C# Job System example (by keijiro)
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Kino
A collection of custom post processing effects for Unity
Project mention: DOTS Boids(60K) tuned to different settings for live AV setup | reddit.com/r/Unity3D | 2021-01-08 -
UnityStandaloneFileBrowser
A native file browser for unity standalone platforms
Project mention: I made a small simple map tool with a dynamic Fog of War | reddit.com/r/Unity2D | 2021-01-12 -
UniVRM
Unity package that can import and export VRM format
Most programs that support VTuber models (,vrm) are Unity-based because the reference plugin UniVRM is Unity-based
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BepInEx
Unity / XNA game patcher and plugin framework
Install Bepinex in the Monster Train folder.
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ShaderlabVS
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
Project mention: Updated VS to 2019 Now it's not giving suggestions for shaders PLEASE HELP | reddit.com/r/Unity3D | 2021-01-25 -
UnityNativeScripting
Unity Scripting in C++
Regarding Unity and C++, this might be worth of look https://github.com/jacksondunstan/UnityNativeScripting
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GeneticSharp
GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).
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Lasp
Low-latency Audio Signal Processing plugin for Unity
https://github.com/keijiro/Lasp - Low-latency Audio Signal Processing plugin for Unity. This amazing library is free.
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Pcx
Point cloud importer & renderer for Unity
Use https://github.com/keijiro/Pcx to import and render it inside Unity.
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SanAndreasUnity
Open source reimplementation of GTA San Andreas game engine in Unity
Project mention: re3, GTA/RenderWare reverse-engineering project taken down by Take-Two | reddit.com/r/DataHoarder | 2021-02-20If you guys can, archive this too https://github.com/GTA-ASM/SanAndreasUnity.
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MyBox
MyBox is a set of attributes, tools and extensions for Unity
Project mention: Hey guys I want to know if there's simple way to get unity conditions customizing in editor window for designers that don't know so much about coding ... | reddit.com/r/unity_tutorials | 2021-01-21MyTools by Deadcows is a life saver, it comes with tons of custom attributes and tools, just download it and copy it into your Assets folder or intall via Git.
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ini-parser
Read/Write an INI file the easy way!
Alternatively, instead of using a type provider (which isn't simple by any means), you can use any number of CSV or INI parsers, e.g. https://joshclose.github.io/CsvHelper/ or https://github.com/rickyah/ini-parser
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UnityOctree
A dynamic, loose octree implementation for Unity written in C#
But if it needs to be dynamically recalculated during gameplay then you should use something like https://github.com/Nition/UnityOctree
Index
What are some of the best open-source Unity3d projects in C#? This list will help you:
Project | Stars | |
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1 | ml-agents | 10,560 |
2 | AssetStudio | 5,413 |
3 | EntityComponentSystemSamples | 3,888 |
4 | Zenject | 2,543 |
5 | Il2CppDumper | 2,508 |
6 | UtinyRipper | 1,476 |
7 | UnityLibrary | 1,367 |
8 | ParticleEffectForUGUI | 1,353 |
9 | Klak | 1,331 |
10 | Voxelman | 1,065 |
11 | Kino | 1,006 |
12 | UnityStandaloneFileBrowser | 980 |
13 | UniVRM | 892 |
14 | BepInEx | 870 |
15 | ShaderlabVS | 838 |
16 | UnityNativeScripting | 827 |
17 | GeneticSharp | 806 |
18 | Lasp | 802 |
19 | Pcx | 785 |
20 | SanAndreasUnity | 763 |
21 | MyBox | 677 |
22 | ini-parser | 638 |
23 | UnityOctree | 617 |