zxShaderViz
kurve
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zxShaderViz | kurve | |
---|---|---|
1 | 1 | |
12 | 40 | |
- | - | |
0.0 | 3.8 | |
over 2 years ago | 6 months ago | |
C++ | Elm | |
MIT License | GNU Affero General Public License v3.0 |
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zxShaderViz
kurve
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What can't FP do as well as other paradigms?
I've heard that too, but I didn't experience it myself when I wrote Achtung, die Kurve in Elm – quite the contrary, actually. (I had already written the same game in overly object-oriented JS a few years earlier.) Admittedly a very simple game though; a AAA title might be different.
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
Fractal_Engine - WIP 3D game engine with editor and other stuff
Quarto - A working example of the Quarto board game using Elm and Netlify. An exploration of game development, OSS, and functional programming.
WebGui - An example demo of IMGUI (Immediate Mode GUI) on the web. Using only WebGL, GLFW and ImGui. Suitable for being compiled to web assembly (WASM).
bgmaker - Background Maker
kurve - Remake of the classic game "Achtung, die Kurve!" in C++ using OpenGL and GLFW
massivedecks - A comedy party game for PC, mobile & chromecast.
chip-8 - Yet another Chip-8 interpreter, but this time with a beautiful interface 💻
game-drops - An Elm implementation of Puyo Puyo