zxShaderViz VS SHADERed

Compare zxShaderViz vs SHADERed and see what are their differences.

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zxShaderViz SHADERed
1 24
12 4,177
- -
0.0 0.0
over 2 years ago 7 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zxShaderViz

Posts with mentions or reviews of zxShaderViz. We have used some of these posts to build our list of alternatives and similar projects.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing zxShaderViz and SHADERed you can also consider the following projects:

OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

Fractal_Engine - WIP 3D game engine with editor and other stuff

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

WebGui - An example demo of IMGUI (Immediate Mode GUI) on the web. Using only WebGL, GLFW and ImGui. Suitable for being compiled to web assembly (WASM).

processing - Source code for the Processing Core and Development Environment (PDE)

stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

kurve - Remake of the classic game "Achtung, die Kurve!" in C++ using OpenGL and GLFW

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

framework_shadow_map

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL