ZLib VS PhysicsFS

Compare ZLib vs PhysicsFS and see what are their differences.

ZLib

A massively spiffy yet delicately unobtrusive compression library. (by madler)

PhysicsFS

PhysFS++ is a C++ wrapper for the PhysicsFS library. (by kahowell)
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ZLib PhysicsFS
49 -
5,264 81
- -
8.9 0.0
7 days ago almost 3 years ago
C C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ZLib

Posts with mentions or reviews of ZLib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-25.

PhysicsFS

Posts with mentions or reviews of PhysicsFS. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning PhysicsFS yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing ZLib and PhysicsFS you can also consider the following projects:

zstd - Zstandard - Fast real-time compression algorithm

LZ4 - Extremely Fast Compression algorithm

brotli - Brotli compression format

Snappy - A fast compressor/decompressor

tiny_jpeg.h - Single header lib for JPEG encoding. Public domain. C99. stb style.

LZMA - (Unofficial) Git mirror of LZMA SDK releases

Onion - C library to create simple HTTP servers and Web Applications.

doboz

Minizip-ng - Fork of the popular zip manipulation library found in the zlib distribution.

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.