zlib-ng
dolphin
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zlib-ng | dolphin | |
---|---|---|
13 | 386 | |
1,440 | 12,118 | |
1.8% | 5.2% | |
9.4 | 9.9 | |
14 days ago | 4 days ago | |
C | C++ | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zlib-ng
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Show HN: Pzip- blazing fast concurrent zip archiver and extractor
Please note that allowing for 2% bigger resulting file could mean huge speedup in these circumstances even with the same compression routines, seeing these benchmarks of zlib and zlib-ng for different compression levels:
https://github.com/zlib-ng/zlib-ng/discussions/871
IMO the fair comparison of the real speed improvement brought by a new program is only between the almost identical resulting compressed sizes.
- Intel QuickAssist Technology Zstandard Plugin for Zstandard
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Introducing zune-inflate: The fastest Rust implementation of gzip/Zlib/DEFLATE
It is much faster than miniz_oxide and all other safe-Rust implementations, and consistently beats even Zlib. The performance is roughly on par with zlib-ng - sometimes faster, sometimes slower. It is not (yet) as fast as the original libdeflate in C.
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Zlib Critical Vulnerability
Zlib-ng doesn't contain the same code, but it appears that their equivalent inflate() when used with their inflateGetHeader() implementation was affected by a similar problem: https://github.com/zlib-ng/zlib-ng/pull/1328
Also similarly, most client code will be unaffected because `state->head` will be NULL, because they (most client code) won't have used inflateGetHeader() at all.
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Git’s database internals II: commit history queries
I wonder if zlib-ng would make a difference, since it has a lot of optimizations for modern hardware.
https://github.com/zlib-ng/zlib-ng/discussions/871
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Computing Adler32 Checksums at 41 GB/s
zlib-ng also has adler32 implementations optimized for various architectures: https://github.com/zlib-ng/zlib-ng
Might be interesting to benchmark their implementation too to see how it compares.
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Convenient CPU feature detection and dispatch in the Magnum Engine
zlib-ng: https://github.com/zlib-ng/zlib-ng/blob/develop/functable.c
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games-emulation/dolphin-9999 is failing to build because devs switched to minizip-ng and zlib uses minizip. I'm not sure how to get it to build now, details in post.
(2) There are many packages that rely upon zlib and minizip and switching those underlying dependencies is easier said than done. We can't drop zlib completely and switch: "The idea of zlib-ng is not to replace zlib, but to co-exist as a drop-in replacement with a lower threshold for code change." - https://github.com/zlib-ng/zlib-ng
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Re: Zlib memory corruption on deflate (i.e. compress)
There are already active zlib forks (e.g. https://github.com/zlib-ng/zlib-ng), the problem is with having people move to them. It takes a lot of effort to move mindshare from the original version to a fork, there's some historical examples of it happening, but not a ton.
dolphin
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Apple now allows retro game emulators on its App Store
Dolphin ships with a bunch of keys in the source code[0]. So do almost every other emulators for any console from 6/7th gen consoles (ps3, xbox360, gamecube), see delroth's post on the matter here[1]. It's really not that simple - jurisdiction matters a lot, and also Nintendo's own priorities.
[0]: https://github.com/dolphin-emu/dolphin/blob/34527cadcce49a9a...
[1]: https://delroth.net/posts/emulation-crypto-keys-copyright-dm...
- Nintendo Switch Emulator: Progress Report December 2023
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Replay old video games
GameCube/Wii: Dolphin is the best GameCube/Wii emulator in my opinion: Download Dolphin
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How to create a Qt 5 ARM/Intel universal binary for Mac
Dolphin has actually had this for their macOS builds for over a year now.
https://github.com/dolphin-emu/dolphin
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Welcome to r/OnlinePreservation!
Dolphin (GameCube/Wii) Emulator: https://dolphin-emu.org/
- Dolphin: Emulator for two Nintendo video game consoles – GameCube and Wii
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Rokid Max Review and Many Tips
Though these consoles did not support stereoscopy originally, the Dolphin emulator can add it and output SBS. My experience was a bit mixed. Your mileage may vary.
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Am I the only one tired of the remakes?
You install Dolphin emulator, go into settings and make a folder for your games where it says "directory", and then you just stick your game in the folder. That's pretty much all there is to it, that's why I think Dolphin is the best emulator.
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[TP] Can you give me reasons to buy twilight princess?
Dolphin
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Local Co-op Action RPGs on PC
Platform: Gamecube. The remaster scrapped the local co-op entirely (booo). This one is a bit tricky but works perfectly once setup properly in Dolphin.
What are some alternatives?
zstd - Zstandard - Fast real-time compression algorithm
yuzu - Nintendo Switch emulator
ZLib - A massively spiffy yet delicately unobtrusive compression library.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Minizip-ng - Fork of the popular zip manipulation library found in the zlib distribution.
Ishiiruka
libdeflate - Heavily optimized library for DEFLATE/zlib/gzip compression and decompression
OpenEmu - 🕹 Retro video game emulation for macOS
brotli - Brotli compression format
citra - A Nintendo 3DS Emulator
uzlib - Radically unbloated DEFLATE/zlib/gzip compression/decompression library. Can decompress any gzip/zlib data, and offers simplified compressor which produces gzip-compatible output, while requiring much less resources (and providing less compression ratio of course).
Vita3K - Experimental PlayStation Vita emulator