zigmod VS zap

Compare zigmod vs zap and see what are their differences.

zigmod

📦 A package manager for the Zig programming language. (by nektro)

zap

An asynchronous runtime with a focus on performance and resource efficiency. (by kprotty)
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zigmod zap
6 7
685 385
- -
7.8 0.0
4 months ago 9 months ago
Zig Zig
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zigmod

Posts with mentions or reviews of zigmod. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-21.

zap

Posts with mentions or reviews of zap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • Resource efficient Thread Pools (with Zig)
    3 projects | /r/rust | 13 Sep 2021
    It is a well-written post on an effective implementation of thread pools — an active area of Rust development — including benchmarks that suggest it may be faster than some of our most popular crates in the area.
    3 projects | /r/rust | 13 Sep 2021
  • Lock-free, allocation-free, efficient thread pool
    6 projects | news.ycombinator.com | 13 Sep 2021
    This actually can be at the level of a missed optimization. A run queue with a lock-shared queue amongs all the threads scales even worse than the tokio version. Sharding the run queues and changing the notification algorithm, even while keeping locks on the sharded queues improves throughput drastically.

    Tokio is an async runtime, but I don't see why being an async runtime should make it worse from a throughput perspective for a thread pool. I actually started on a Rust version [0] to test out this theory of whether async-rust was the culprit, but realized that I was being nerd-sniped [1] at this point and I should continue my Zig work instead. If you're still interested, I'm open to receiving PRs and questions on that if you want to see that in action.

    It's still correct to benchmark and compare tokio here given the scheduler I was designing was mean to be used with async tasks: a bunch of concurrent and small-executing work units. I mention this in the second paragraph of "Why Build Your Own?".

    The thread pool in the post is meant to be used to distribute I/O bound work. A friend of mine hooked up cross-platform I/O abstractions to the thread pool [2], benchmarked it against tokio to be have greater throughput and slightly worse tail latency under a local load [3]. The thread pool serves it's purpose and the quicksort benchmark is to show how schedulers behave under relatively concurrent work-loads. I could've used a benchmark with smaller tasks than the cpu-bound partition()/insertion_sort() but this worked as a common example.

    I've already mentioned why rayon isn't a good comparison: 1. It doesn't support async root concurrency. 2. scoped() waits for tasks to complete by either blocking the OS thread or using similar inline-scheduler-loop optimizations. This risks stack overflow and isn't available as a use case in other async runtimes due to primarily being a fork-join optimization.

    [0]: https://github.com/kprotty/zap/blob/blog-rust/src/thread_poo...

    [1]: https://xkcd.com/356/

    [2]: https://github.com/lithdew/hyperia

    [3]: https://gist.github.com/kprotty/5a41e9612657de00788478a7dde4...

    6 projects | news.ycombinator.com | 13 Sep 2021
    This is not the case, it measures the time between two points in the code at runtime and prints that[1].

    [1] https://github.com/kprotty/zap/blob/blog/benchmarks/rust/ray...

  • Question: Does Zig has work-stealing/sharing algorithm in the M:N concurrency model ?
    2 projects | /r/Zig | 5 Jul 2021
    You can implement one: https://github.com/kprotty/zap/blob/lifo/src/runtime/Pool.zig
  • Tokio-uring design proposal
    4 projects | /r/rust | 8 Apr 2021
    BTW If you're interested in work stealing, i'm writing my own which has a bundle of optimizations for minimal task dispatch overhead and memory efficiency. To appease some of your criteria: yes, it's currently being used in "real world production" for an http server (although not that specific version).
  • MEIO: async actors framework
    5 projects | /r/rust | 16 Feb 2021
    This is a logical fallacy. Specifically either a "Slippery Slope" or "Either/Or". You assume that fast channel implementations must have originated or have been ported to Rust and are both popular. Things like Stakker and zap are anecdotal examples of where this already isn't the case. Even so, there exists fast synchronized channels both inside and outside of async Rust. Because they aren't popular or aren't tuned to efficient runtimes doesn't mean they don't exist, which was my argument.

What are some alternatives?

When comparing zigmod and zap you can also consider the following projects:

gyro - A Zig package manager with an index, build runner, and build dependencies.

kernel-zig - :floppy_disk: hobby x86 kernel zig

river - [mirror] A dynamic tiling Wayland compositor

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

quick-lint-js - quick-lint-js finds bugs in JavaScript programs

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

zig-spec

forem - For empowering community 🌱

staticvec - Implements a fixed-capacity stack-allocated Vec alternative backed by an array, using const generics.

zig-adaptive-lock - Benchmarking a faster std.Mutex implementation for Zig