ziglings
STL
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ziglings | STL | |
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36 | 154 | |
4,085 | 9,681 | |
- | 1.1% | |
8.1 | 9.6 | |
2 months ago | 7 days ago | |
Zig | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ziglings
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Roadmap to master zig
Master syntax - language possibilities, so that you can read code. Ziglings (or github) does great job teaching it!
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Problems of C, and how Zig addresses them
I am interested to learn, how Traits in Rust and Interfaces in Go behave differently from this concept.
[1] https://github.com/ratfactor/ziglings/blob/main/exercises/09...
- Learning how to use the Zig build system.
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What's the reasoning behind the iguana mascot, and why is Zig specifically named so?
Is Zero the space lizard (dinosaur?) with the hammer in the picture in Ziglings' readme? (I like this guy)
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List of wanted examples?
Yesterday someone introduced me to ziglings, do you mean that? https://github.com/ratfactor/ziglings/tree/main/exercises
- Looking for feedback on new Ziglings Exercise 101 (multi-object 'for' loops and data-oriented design)
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Curious noob peeks memory and wants to understand it 😅
Hi! I am learning zig through the Ziglings repo. I was messing around exercise 54 where it shows how you can create a pointer to many items instead of a slice:
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What “sucks” about Zig?
Also, https://github.com/ratfactor/ziglings if you missed it.
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Ask reddit: What learning resources have taught you the most about zig?
Along with ziglearn, I also found ziglings useful.
- Bun v0.5
STL
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Show HN: Logfmtxx – Header only C++23 structured logging library using logfmt
Again, they are barely functional.
MSVC chokes on many standard-defined constructs: https://github.com/microsoft/STL/issues/1694
clang does not claim to be "mostly usable" at all - most papers are not implemented: https://clang.llvm.org/cxx_status.html#cxx20
And gcc will only start ot be usable with CMake when version 14 is released - that has not happened yet.
And, as I mentioned before, IDE support is either buggy (Visual Studio) or non-existing (any other IDE/OS). So you're off to writing in a text editor and hoping your compiler works to a somewhat usable degree. Yes, at some point people should start using modules, I agree, but to advise library maintainers to ship modularized code... the tooling just isn't there yet.
I mean, the GitHub issue is Microsoft trying to ship their standard library modularized, they employ some of the most capable folks on the planet and pay them big money to get that done, while metaphorically sitting next to the Microsoft compiler devs, and they barely, barely get it done (with bugs, as they themselves mention). This is too much for most other library maintainers.
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Cpp2 and cppfront – An experimental 'C++ syntax 2' and its first compiler
Notice that there are in practice three distinct implementations of the C++ standard library. They're all awful to read though, here's Microsoft's std::vector https://github.com/microsoft/STL/blob/main/stl/inc/vector
However you're being slightly unfair because Rust's Vec is just defined (opaquely) as a RawVec plus a length value, so let's link RawVec, https://doc.rust-lang.org/src/alloc/raw_vec.rs.html -- RawVec is the part responsible for the messy problem of how to actually implement the growable array type.
Still, the existence of three C++ libraries with slightly different (or sometimes hugely different) quality of implementation means good C++ code can't depend on much beyond what the ISO document promises, and yet it must guard against the nonsense inflicted by all three and by lacks of the larger language. In particular everything must use the reserved prefix so that it's not smashed inadvertently by a macro, and lots of weird C++ idioms that preserve performance by sacrificing clarity of implementation are needed, even where you'd ordinarily sacrifice to get the development throughput win of everybody know what's going on. For example you'll see a lot of "pair" types bought into existence which are there to squirrel away a ZST that in C++ can't exist, using the Empty Base Optimisation. In Rust the language has ZSTs so they can just write what they meant.
- C++ Specification vs Implementation
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C++23: Removing garbage collection support
Here is Microsoft's implementation of map in the standard library. I think of myself as a competent programmer / computer scientist. I couldn't write this: https://github.com/microsoft/STL/blob/f392449fb72d1a387ac502...
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std::condition_variable wait for (very) long time
Be careful on Windows, the MSVC STL implementation uses the system time, so it can be badly impacted by clock adjustments: https://github.com/microsoft/STL/issues/718
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Compiler explorer: can you use C++23 std lib modules with MSVC already?
Can you provide a link? If it affects import std;, I'd like to add it to my tracking issue.
- Learn to write production quality STL like classes
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MSVC C++23 Update
Do you have a list of the bugs you've filed and their current status, like the one I have for the STL? I saw you mentioned 3 bugs 7 months ago, 2 of which were fixed in 17.6 and the third of which was a duplicate of an active bug ("deducing this" is known to not yet work with modules, which is why we don't define the feature-test macro to claim full support).
- C++/CLI wrap of a C++ class that includes <future> in public header
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Has Boost lost its charm?
Yep. And look at our implementation's name: https://github.com/microsoft/STL
What are some alternatives?
awesome-zig
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
asio - Boost.org asio module
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
robin-hood-hashing - Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
nrf-hal - A Rust HAL for the nRF family of devices
tracy - Frame profiler
xtensa-zig - Zig built against xtensa fork of LLVM for targetting ESP32
gcc
rust-koans - Koans for the Rust programming language
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.