zig-gamedev VS vos

Compare zig-gamedev vs vos and see what are their differences.

vos

Vinix is an effort to write a modern, fast, and useful operating system in the V programming language (by vlang)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
zig-gamedev vos
55 21
1,976 1,802
4.3% 1.9%
9.7 9.2
about 22 hours ago 4 days ago
C V
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zig-gamedev

Posts with mentions or reviews of zig-gamedev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • Zig for gamedev?
    7 projects | /r/Zig | 15 Apr 2023
    Two game frameworks in the making: https://github.com/michal-z/zig-gamedev & https://github.com/hexops/mach
  • Projects / areas of specialization for learning zig
    2 projects | /r/Zig | 7 Apr 2023
    I did a hangman game, I'm doing a file compression tool next. I asked bing chat to recommend beginner projects for zig and that's what it told me. It also suggested a cli calculator and a cli text editor, but I didn't want to do that. My next thing will be something using https://github.com/michal-z/zig-gamedev
  • zig-gamedev project: Monthly Progress Report - Feb 2023 (zflecs, zsdl, zopengl and more)
    2 projects | /r/Zig | 2 Mar 2023
  • zig-gamedev project: Monthly Progress Report (January 2023)
    1 project | /r/Zig | 4 Feb 2023
  • zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
    2 projects | /r/Zig | 4 Feb 2023
  • Just found out about Zig and wonder what would be the best graphics library to pair with it?
    5 projects | /r/Zig | 1 Feb 2023
    This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev
  • Is C++ still the language when entering 3D programming in 2023?
    6 projects | /r/gamedev | 1 Feb 2023
    Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
  • Gamedev in zig
    3 projects | /r/Zig | 1 Jan 2023
    I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
  • zig-gamedev project - progress report
    1 project | /r/Zig | 31 Dec 2022
  • Goodbye to the C++ Implementation of Zig
    12 projects | news.ycombinator.com | 8 Dec 2022
    Language-level guarantees of memory safety are not critical to all low-level programmers, and sometimes this is fine!

    Developers of games, compilers, digital audio workstations, video editors, and live performance software (such as openFrameworks) likely don't rank memory safety as their top concern.

    Zig is already an attractive choice for those domains because it offers:

    - Great compile times compared to C++/Rust, and future plans to implement hot reloading as a core part of the tooling: https://www.jakubkonka.com/2022/03/16/hcs-zig.html

    - The ability to reason about where data exists in memory: https://ziglang.org/documentation/master/#Where-are-the-byte...

    - Good readability and learnability, especially if you have a C/C++ background.

    - Comptime that enables clean generics, compile-time reflection and general metaprogramming as a happy side-effect: https://kristoff.it/blog/what-is-zig-comptime/

    - Better tooling than C/C++. The ability to cross-compile Zig and C/C++ from one machine lets you set up much more stable and reproducible build environments already. You can clone zig-gamedev and have the demos working with just three commands on Windows/macOS/Linux, for example, and two of those three are cloning the repo and changing to the directory: https://github.com/michal-z/zig-gamedev (to build you will need the latest copy of Zig from the 'masters' section for your platform at https://ziglang.org/download/ )

    We should all be careful about insinuating that memory unsafe languages should not exist. I see “friends don't let friends use memory-unsafe languages” on social media and feel sick. It's much healthier to embrace the melting pot of Zig, Odin, D, Beef, Vale, Hare, Lobster, Jai, C3, Val, Roc and all the rest and see what new ideas and trade-offs they bring.

    Also worth noting that new languages tend to take time to develop their own philosophies to memory safety (Vale's approach is only just now emerging, for example: https://verdagon.dev/blog/making-regions-part-1-human-factor ). Zig's story might not be great now ( https://www.scattered-thoughts.net/writing/how-safe-is-zig/ ), but then it's not Zig's priorty at the moment, and Zig's full story is not yet written.

vos

Posts with mentions or reviews of vos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-08.
  • Vala Programming Language
    14 projects | news.ycombinator.com | 8 Apr 2024
  • V Language Review (2023)
    6 projects | news.ycombinator.com | 24 Feb 2024
    The creator of V made some big claims that raised a few eyeballs, they've gained a reasonable following over the years, have a pretty serious looking website (https://vlang.io) a beer-money level Patreon following and some corporate partnerships/sponsors. However have experienced some pretty brutal takedowns over the years, with some of the bolder claims about the language/compiler being exposed as being.

    A word I keep seeing in relation to V is "aspirational" - the project aspires to be a serious language with some major features, so I think it's fair to approach it with a more critical eye than one would a kid's side-project. I think HN would have been pretty understanding if they were open about the state of the various features and were a little less defensive when they encounter articles that treat it like a Real Language and review it as such. If the authors don't want this kind of feedback they can just say front-and-centre (or on their FAQ @ https://github.com/vlang/v/wiki/FAQ) "this is a toy" or "this is pre-alpha"

  • OpenD, a D language fork that is open to your contributions
    9 projects | news.ycombinator.com | 13 Jan 2024
  • Why is Vlang's autofree model not more widely used?
    4 projects | /r/ProgrammingLanguages | 8 Jul 2023
    Autofree has existed for years and can work. Here is a demo. It is used in V's Vinix OS, Ved, and other applications. Part of the issue is there are detractors who purposefully spread misinformation nor know about its other memory options, and the other part is understanding how to use it.
  • Ask HN: Why did Nim not catch-on like wild fire as Rust did?
    16 projects | news.ycombinator.com | 25 Jun 2023
  • Thinking if should i continue to use zig
    1 project | /r/Zig | 12 Aug 2022
    Another option is to write the kernel in V. Vinix is an OS written in V. You can use it for reference when building your project.
  • V Language Review (2022)
    19 projects | news.ycombinator.com | 18 Jun 2022
    And that's why vinix [1] is full of manual free call? That tells how good autofree is, isn't it? Can you compile v compiler with autofree? Last time I checked, you can't.

    [1] https://github.com/vlang/vinix/search?q=free&type=code

  • Hello V-Lang
    17 projects | news.ycombinator.com | 17 Apr 2022
    vweb, volt, and ved are not a "little more than alpha"

    yes, the os is being developed in V, and it can already run bash, GCC, G++, and Doom.

    https://github.com/vlang/vinix

  • Cello – High Level C
    10 projects | news.ycombinator.com | 4 Mar 2022
    It's a great concept, but languages like Rust (https://www.rust-lang.org/), Zig (https://ziglang.org), Vlang (https://vlang.io/), etc... are already running with a similar idea to being easy to interact with C and are viable alternatives to it as well. Vlang even created its own OS, Vinix (https://github.com/vlang/vinix), to show its capabilities in this regard.

    Seems to me, Cello would be more for those C programmers that didn't want to try the various alternative languages that are now out, and happen to agree with its developer's interpretation of what high level constructs would look like. The point of these alternative languages is to offer features that C doesn't have or to implement them in easier or clearer ways.

  • Vinix, Operating System in the V Programming Language
    1 project | /r/vlang | 19 Jan 2022
    Vinix shows the capabilities of V on bare metal, in additional to it being useful for high-level programming as well. https://github.com/vlang/vinix

What are some alternatives?

When comparing zig-gamedev and vos you can also consider the following projects:

rust - Empowering everyone to build reliable and efficient software.

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

Cello - Higher level programming in C

alg - Algebra for Zig

cfront-3 - self education and historical research of the C++ compiler cfront v3

basis_universal - Basis Universal GPU Texture Codec

v-mode - 🌻 An Emacs major mode for the V programming language.

mach - zig game engine & graphics toolkit

procs - Unix process&system query&format lib&multi-command CLI in Nim

zig_vulkan - Toying with vulkan and zig

awesome-v - A curated list of awesome V frameworks, libraries, software and resources.