zig-gamedev
tigerbeetle
Our great sponsors
zig-gamedev | tigerbeetle | |
---|---|---|
55 | 45 | |
1,976 | 6,896 | |
4.3% | 45.8% | |
9.7 | 9.9 | |
1 day ago | 6 days ago | |
C | Zig | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-gamedev
-
Zig for gamedev?
Two game frameworks in the making: https://github.com/michal-z/zig-gamedev & https://github.com/hexops/mach
-
Projects / areas of specialization for learning zig
I did a hangman game, I'm doing a file compression tool next. I asked bing chat to recommend beginner projects for zig and that's what it told me. It also suggested a cli calculator and a cli text editor, but I didn't want to do that. My next thing will be something using https://github.com/michal-z/zig-gamedev
- zig-gamedev project: Monthly Progress Report - Feb 2023 (zflecs, zsdl, zopengl and more)
- zig-gamedev project: Monthly Progress Report (January 2023)
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
-
Just found out about Zig and wonder what would be the best graphics library to pair with it?
This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev
-
Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
-
Gamedev in zig
I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
- zig-gamedev project - progress report
-
Goodbye to the C++ Implementation of Zig
Language-level guarantees of memory safety are not critical to all low-level programmers, and sometimes this is fine!
Developers of games, compilers, digital audio workstations, video editors, and live performance software (such as openFrameworks) likely don't rank memory safety as their top concern.
Zig is already an attractive choice for those domains because it offers:
- Great compile times compared to C++/Rust, and future plans to implement hot reloading as a core part of the tooling: https://www.jakubkonka.com/2022/03/16/hcs-zig.html
- The ability to reason about where data exists in memory: https://ziglang.org/documentation/master/#Where-are-the-byte...
- Good readability and learnability, especially if you have a C/C++ background.
- Comptime that enables clean generics, compile-time reflection and general metaprogramming as a happy side-effect: https://kristoff.it/blog/what-is-zig-comptime/
- Better tooling than C/C++. The ability to cross-compile Zig and C/C++ from one machine lets you set up much more stable and reproducible build environments already. You can clone zig-gamedev and have the demos working with just three commands on Windows/macOS/Linux, for example, and two of those three are cloning the repo and changing to the directory: https://github.com/michal-z/zig-gamedev (to build you will need the latest copy of Zig from the 'masters' section for your platform at https://ziglang.org/download/ )
We should all be careful about insinuating that memory unsafe languages should not exist. I see “friends don't let friends use memory-unsafe languages” on social media and feel sick. It's much healthier to embrace the melting pot of Zig, Odin, D, Beef, Vale, Hare, Lobster, Jai, C3, Val, Roc and all the rest and see what new ideas and trade-offs they bring.
Also worth noting that new languages tend to take time to develop their own philosophies to memory safety (Vale's approach is only just now emerging, for example: https://verdagon.dev/blog/making-regions-part-1-human-factor ). Zig's story might not be great now ( https://www.scattered-thoughts.net/writing/how-safe-is-zig/ ), but then it's not Zig's priorty at the moment, and Zig's full story is not yet written.
tigerbeetle
-
Redis Re-Implemented with SQLite
I'm waiting for someone to implement the Redis API by swapping out the state machine in TigerBeetle (which was built modularly such that the state machine can be swapped out).
https://tigerbeetle.com/
-
The Fastest and Safest Database [video]
I fully agree with what Prime says at the end - Joran has really set a new bar here for all future database presentations.
Hearing that the entire TigerBeetle domain logic lives in a single file [0] (and is intended to be pluggable for other OLTP use cases!) makes it 1000% more tempting to spend the weekend getting up to speed with Zig.
[0] https://github.com/tigerbeetle/tigerbeetle/blob/main/src/sta...
-
Building a Scalable Accounting Ledger
Why would you want to build your own accounting ledger from scratch? Accounting is a completely new domain for most engineers, and TigerBeetle (https://tigerbeetle.com/) already solves this problem.
- Tiger Style
- Tigerbeetle's Storage Fault Model
- Factor is faster than Zig
-
The Raft Consensus Algorithm
Maelstrom [1], a workbench for learning distributed systems from the creator of Jepsen, includes a simple (model-checked) implementation of Raft and an excellent tutorial on implementing it.
Raft is a simple algorithm, but as others have noted, the original paper includes many correctness details often brushed over in toy implementations. Furthermore, the fallibility of real-world hardware (handling memory/disk corruption and grey failures), the requirements of real-world systems with tight latency SLAs, and a need for things like flexible quorum/dynamic cluster membership make implementing it for production a long and daunting task. The commit history of etcd and hashicorp/raft, likely the two most battle-tested open source implementations of raft that still surface correctness bugs on the regular tell you all you need to know.
The tigerbeetle team talks in detail about the real-world aspects of distributed systems on imperfect hardware/non-abstracted system models, and why they chose viewstamp replication, which predates Paxos but looks more like Raft.
[1]: https://github.com/jepsen-io/maelstrom/
[2]: https://github.com/tigerbeetle/tigerbeetle/blob/main/docs/DE...
- Fastest Branchless Binary Search
-
CWE Top Most Dangerous Software Weaknesses
> There is no reason to use a memory unsafe language anymore, except legacy codebases, and that is also slowly but surely diminishing. I'm still yet to hear this amazingly compelling reason that you just need memory unsafe languages. In terms of cost/benefits analysis, memory unsafety is literally all costs.
Tell that to the authors of new memory unsafe languages (like Zig) and creators of new project in those languages (like https://tigerbeetle.com) :(
- Problems of C, and how Zig addresses them
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
LevelDB - LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
alg - Algebra for Zig
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
basis_universal - Basis Universal GPU Texture Codec
reshade - A generic post-processing injector for games and video software.
mach - zig game engine & graphics toolkit
rafiki - An open-source, comprehensive Interledger service for wallet providers, enabling them to provide Interledger functionality to their users.
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
Box2D - Box2D is a 2D physics engine for games