flume
RG3D
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flume | RG3D | |
---|---|---|
14 | 40 | |
2,161 | 3,193 | |
- | - | |
4.4 | 9.8 | |
about 1 month ago | over 2 years ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flume
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Hyperbridge: Fast multi-producer, multi-consumer unbounded channel in Rust
The repository seems abandoned; or maybe complete?
At work we use flume, which is another capable multi-producer, multi-consumer async-capable channel [1]. It's great for shuffling data between threads, as well as between async tasks, and between threads and async tasks. Basically any time you want to pieces of code to exchange data or signals without pesky shared state.
1: https://github.com/zesterer/flume
- pub/sub Event bus in rust
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Is there any part of the Standard Library that really impresses you?
I also like flume, it has impressive performance (although not the best). More importantly, it's written only with safe rust. https://github.com/zesterer/flume
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appreciating fearless concurrency
The most commonly suggested replacement for mspc is crossbeam-channel; flume is also relatively popular.
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Rust has a small standard library (and that's ok)
It's not officially deprecated, but the alternatives on crates.io are considered better. flume and crossbeam-channel feature less unsafe code and offer better performance. Benchmarks.
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Why are so many important features not in standard library yet?
it's slow (checkout flume's benchmarks for example)
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Request-response communication between threads?
I would have done the same. I think, and I might be wrong, but the only other alternative, besides anything unsafe, would be to pass mutex back, but I am not sure this would be faster. Btw, I have not done testing, but you might want to look at Flume for your mpsc channels: https://github.com/zesterer/flume Flume, seems to be very fast mpsc implementation. I am planning to evaluate it for logging system.
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A mini-Erlang/Elixir -- tell me if/why my idea sucks
For concurrency/parallelism, you launch at most 2 * CPU Cores, PIN them and use a fast broker to spread the task (like a ring buffer or an MPSC). But you keep linear scan, tight loops, SIMD friendly data, on each. You are not switching context that much, and instead, bet you will process the batch fast. (CPUs are fast today!)
- Whats your favourite open source Rust project that needs more recognition?
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Suggestions on a fast spmc architecture.
https://crates.io/crates/flume and https://crates.io/crates/crossbeam-channel provide MPMC channels.
RG3D
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5 Rust game engines to consider for your next project
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
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Is there a way to use piston with wasm?
rg3d has recently added web support.
- RG3D Engine 0.24 is out with major improvements in 2D support, physics, user interface, performance, and more...
- rg3d 0.24 Feature Highlights - first-class 2D games support, physics, user interface, resource management improvements, guide book and more!
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Game engines favouring a programming-heavy approach?
Rg3d, written in Rust: https://rg3d.rs
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Is it reasonable to build beautiful-responsive-complex frontends in Rust web frameworks with minimal html css javascript knowledge?
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
- I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
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Rust in Linux, AoT Compiler in React
some game engines https://github.com/PistonDevelopers https://www.libhunt.com/l/rust/topic/game-engine https://github.com/rg3dengine/rg3d https://medium.com/pragmatic-programmers/game-development-with-rust-31147f7b6096
- [Media] rg3d live coding session #3 - curves and curve editor
What are some alternatives?
uniffi-rs - a multi-language bindings generator for rust
bevy - A refreshingly simple data-driven game engine built in Rust
rust - Empowering everyone to build reliable and efficient software.
Amethyst - Data-oriented and data-driven game engine written in Rust
Cargo - The Rust package manager
gdnative - Rust bindings for Godot 3
async-wormhole
piston - A modular game engine written in Rust
arewegameyet - The repository for https://arewegameyet.rs
trust-dns - A Rust based DNS client, server, and resolver [Moved to: https://github.com/hickory-dns/hickory-dns]
specs - Specs - Parallel ECS