zemeroth
OSX-KVM
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zemeroth | OSX-KVM | |
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7 | 263 | |
1,376 | 18,268 | |
- | - | |
3.2 | 3.9 | |
23 days ago | 15 days ago | |
Rust | Python | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
OSX-KVM
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VirtualBox KVM Public Release
Yes, I recently had to compile some stuff on Windows (I'm on an AMD Linux host) and VirtualBox just wouldn't start Microsoft's Windows dev VM (the one they provide for free for Virtualbox). I ended up learning how to use qemu and it works great...and as a bonus I was able to run a hackintosh (via https://github.com/kholia/OSX-KVM) and it works near flawlessly, which was something I was never able to accomplish with Virtualbox (granted I haven't tried in a few years).
I'm pretty happy with Qemu now, even if it's jsut a CLI interface. I was tempted to try the virt-* stuff, but honestly it seems like one more thing to learn so I'm going to hold off until I need something like copy/paste between VMs and can't figure it out in qemu direct.
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NixThePlanet - Run macOS, Windows and more via a single Nix command + nixosModules
Working on a patch to include it as a flake input instead of vendoring it in the repo, so this should no longer be true. I use the QCOW2s for OpenCore from osx-kvm that I have not figured out how to reproduce yet https://github.com/kholia/OSX-KVM/blob/master/OpenCore/OpenCore.qcow2
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[PROJECT] Working on a project called ultimate-macOS-KVM!
For almost a year, I have been coding a little project in Python intended to piggyback on the framework of kholia's OSX-KVM project, known as ultimate-macOS-KVM, or ULTMOS.
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FreeBSD Bhyve Virtualization
I just researched a bit, mac os x guest vm with pcie passthrough seems possible on linux.
Dropping the links below:
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VirGL
VirGL is definitely an interesting project, but all one has to do to get GPU passthrough working (from a Linux QEMU host to any guest OS) is: 1.) research a cheap, secondary GPU that is natively supported by the guest OS, 2.) plug such a secondary GPU into a PCIe slot on the host and hook it up to the primary monitor with a secondary cable (D-Sub vs. DVI, etc.), 3.) setup Linux to ignore the secondary GPU at boot and configure a QEMU VM for the GPU passthrough. The whole process takes perhaps one or two hours and as works flawlessly, with no stability issues. (Switching across the two GPU cables can be accomplished in software by using Display Data Channel /DDC/ utilities and switching keyboard/mouse can be accomplished by using evdev /event device/ passthrough.) More information: https://github.com/kholia/OSX-KVM/blob/master/notes.md#gpu-p...
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Mac OS Kvm Icloud
I get "verification failed" error when using https://github.com/kholia/OSX-KVM
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What are the current best methods for virtualizing MacOS on Linux?
I also see there is KVM-OSX which looks to be actively maintained, but I haven't heard anything about it.
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Lima: A nice way to run Linux VMs on Mac
You can use qemu/libvirt/kvm on any Linux host to run macOS pretty easily these days[1]. I run Ventura on unraid with nvidea gpu passthrough and itโs been fairly painless.
You can also run macOS in docker, but itโs ultimately running through qemu/kvm as well[2]
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Gnome browser instead of Safari
I think this could be of some use to you https://github.com/kholia/OSX-KVM
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I achieved to run a macOS VM on the Steam Deck in SteamOS desktop mode
i cloned that repository
What are some alternatives?
citybound - A work-in-progress, open-source, multi-player city simulation game.
macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
sosumi-snap
Popsicle - Multiple USB File Flasher
OpenCore-Install-Guide - Repo for the OpenCore Install Guide
woodpecker - Drill is an HTTP load testing application written in Rust
macOS-KVM - Streamlined macOS QEMU KVM Hackintosh configuration using OpenCore and libvirt
rust-quake - Quake map renderer in Rust
OSX_GVT-D - Guide to pass iGPU to MacOS KVM guest.
macroquad - Cross-platform game engine in Rust.
Single-GPU-Passthrough