zemeroth
Voila
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zemeroth | Voila | |
---|---|---|
7 | 13 | |
1,376 | 90 | |
- | - | |
3.2 | 0.0 | |
29 days ago | about 1 year ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
Voila
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How to pass data from build script to binary crate?
My lazy solution on https://github.com/Alonely0/Voila compilation was to format-debug it at compile time, pass it as env var and parse it at runtime.
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Are there any big projects written in Rust without any use of unsafe code?
Voila. It is a domain-specific-language for interacting with large collections of files.
- [media] Czkawka 3.3.0 released to clean your similar pictures, duplicated data, broken files etc.
- FileClassed, a CLI efficient file organizer, written in rust
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Whats your favourite open source Rust project that needs more recognition?
Voila
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What's everyone working on this week (41/2021)?
A compiler for my domain-specific language (right now it's interpreted) https://github.com/Alonely0/Voila
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(New Discussion) What are you working on right now?
I'm working on a rust library for using the new syscall memfd_secret, and also in voila, a domain-specific language for operating with insane quantities of files and directories.
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[realease] gzp - multi-threaded compression library v0.4.0 now on rayon
i added the compression functions, and they work like a charm! https://github.com/Alonely0/Voila/releases/tag/1.3.0
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What do you do when you canβt sleep?
i like coding, rust my last project is Voila. you can check my profile here
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Is it possible to write anything using 100% safe Rust?
yup, check what i made with 100% safe rust (the first line in main.rs literally makes impossible to use unsafe rust) https://github.com/Alonely0/Voila
What are some alternatives?
citybound - A work-in-progress, open-source, multi-player city simulation game.
tio - CLI tool for interacting with the IOTA Tangle, written in Rust π¦
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
exa - A modern replacement for βlsβ.
Popsicle - Multiple USB File Flasher
walkdir - Rust library for walking directories recursively.
woodpecker - Drill is an HTTP load testing application written in Rust
mcpp - Minecraft server written in C++
rust-quake - Quake map renderer in Rust
sauce - A tool to help manage context/project specific shell-things like environment variables.
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
rfd - Rusty File Dialog