Yue VS wxWidgets

Compare Yue vs wxWidgets and see what are their differences.

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Yue wxWidgets
8 52
3,328 5,721
2.6% 1.9%
6.8 9.9
22 days ago 6 days ago
C++ C++
GNU Lesser General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Yue

Posts with mentions or reviews of Yue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-18.
  • This year in Servo: over 1000 pull requests and beyond
    9 projects | news.ycombinator.com | 18 Dec 2023
  • Yue: A library for creating native cross-platform GUI apps
    1 project | news.ycombinator.com | 29 Jul 2023
  • So you want to write a GUI framework (2021)
    6 projects | news.ycombinator.com | 22 Jun 2023
    For a recent project I chose Yue (https://libyue.com/), a cross-platform native widget GUI toolkit with C++, JavaScript/Node.js, and Lua. I've only used the Lua interface and macOS backend, but it has worked quite well, despite the very steep learning curve. This was also my first desktop GUI app, so I had to learn many implicit concepts that weren't obvious from the otherwise extensive documentation.

    Yue was also the only option that 1) supported macOS, 2) supported Lua, 3) was sufficiently comprehensive to build a non-toy GUI app, 4) and that I could integrate into my (static) build. I couldn't even get the wxWidgets Lua interfaces to compile, and Qt and Fltk had similar stories, whereas reverse-engineering the baroque Yue build (based on Google's internal build systems) was relatively simple. Yue had some sharp edges, but I was able to work around them whilst patiently waiting for patches and fixes upstream.

    Immediate mode interfaces were a non-starter for me. For a non-trivial set of otherwise typical controls and window management you have to implement too much yourself, plus being non-native they not only felt wrong (which admittedly is somewhat subjective; the younger crowd seems to think non-native, immediate mode interfaces look more state-of-the-art), but lacked other interfaces for proper desktop integration, like theme change signaling (i.e. notification that a user switch between light and dark modes in the macOS system settings panel).

    All-in-all I would highly recommend Yue.

  • WxWidgets 3.2.0 Released
    3 projects | news.ycombinator.com | 7 Jul 2022
  • Yue – A library for creating native cross-platform GUI apps
    1 project | news.ycombinator.com | 22 Oct 2021
  • Gtk4 Tutorial
    12 projects | news.ycombinator.com | 20 Oct 2021
    I settled for Yue: https://github.com/yue/yue It's been around for several years. The deciding factor for me was that is has well maintained Lua bindings as part of the core project alongside JavaScript (Node.js) and C++.

    I didn't have much luck with libui (crashes, missing features, etc), and various immediate mode alternatives just require too many dependencies and other work that made integration too painful. Plus, Lua bindings for all these were always stale. In fact, Lua binding quality is pretty poor all around including for GTK, Qt, WxWidgets, and FLTK.

  • Portal Windows for Electron
    1 project | news.ycombinator.com | 26 Aug 2021
    There are many more JavaScript developers than C++ developers.

    Personally I like Yue, a cross-platform native toolkit library: https://github.com/yue/yue But much of project was already using Lua, so Node.js and Electron were never viable solutions.

  • What is your “I don't care if this succeeds” project?
    42 projects | news.ycombinator.com | 1 Feb 2021
    A native GUI library https://github.com/yue/yue.

    It was a disaster when I announced it on Hacker News, and I got numerous harassments from strangers.

    But anyway 2 years since then and I'm still working on it.

wxWidgets

Posts with mentions or reviews of wxWidgets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Solitaire: Authentic remake of the Windows 95 original
    6 projects | news.ycombinator.com | 17 Apr 2024
  • Building Apps with Tauri and Elixir
    14 projects | dev.to | 19 Oct 2023
    The Elixir programming language is no stranger to desktop applications as the language actually supports building them out of the box. It uses wxWidgets: a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. But wxWidgets has a very complex API, and doesn’t solve issues that usually come with desktop applications around packaging.
  • WxWidgets – open-source C++ cross platform GUI
    2 projects | news.ycombinator.com | 9 Aug 2023
    Qt is also 100% open/free. In fact, both are available under the LGPL, just that wxWidgets also grants an exception to not have to distribute application sources even when statically linked:

    https://github.com/wxWidgets/wxWidgets#licence

  • Need for GUIs for bioinformatic tools?
    3 projects | /r/bioinformatics | 17 Jun 2023
    But for big programs, ones written in C++? Good luck it won’t be easy at all. You might try wxwidgets or qt. I do not predict trying to click box-ify complex cli tools yielding much success.
  • Create desktop application
    1 project | /r/dartlang | 29 May 2023
    In theory, you should be able to use FFI to interface with something like wxWindows, but you might again have problems on macOS, I don't know. And to me eyes, Wx looks a bit outdated.
  • IUP – Cross platform C GUI library
    4 projects | news.ycombinator.com | 24 May 2023
    This seems to be like the classic wxWidgets [1], i.e. it's an API that wraps the underlying platform's default toolkit. So on Windows it uses Windows' native controls, in Linux it seems to use GTK, and so on.

    That means that the advantage is being able to write against one API, and get cross-platform compatibility, which can be nice. It also means (typically) being limited in what you can do to the least common denominator, or you (=the toolkit author) end up having to re-implement features from one platform that you want to expose but that are missing on some supported target(s). Or, of course, have an API with non-portable parts in it.

    In any case, it means the "look and feel" is not the core feature of the API since that is going to be "like the target platform" and that is the point.

    Given the origin, I guess Lua support is important too, here.

    [1]: https://www.wxwidgets.org/

  • Creating C++ windowed applications
    1 project | /r/programminghelp | 22 May 2023
    - So, I found wxWidgets. Which looked good. However, when I followed some tutorials I was getting errors. Even when I copied and pasted the tutorial code. Furthermore, the library still doesn't seem to simplify the process much.
  • What does this icon belong to? I've seen it used in many pieces of software, but I never found out what it actually is from.
    1 project | /r/windows | 2 May 2023
    It is the icon for WXWidgets, a programming toolkit for making user interfaces that work on Windows, Mac OS and Linux.
  • Inkscape is hiring: Accelerating the GTK4 migration
    2 projects | news.ycombinator.com | 21 Apr 2023
    In general, people will use a cross-platform library to port such applications. While QT will likely never really stabilize (I'd flag it unsustainable), the https://www.wxwidgets.org/ is able to be statically linked into commercial and opensource projects at no cost without tripping GPL.

    "Hiring a senior C++ developer with GTK experience is costlier"

    I think you are confusing skill valuation, and operational productivity. Some have an erroneous notion talent is interchangeable. Likewise, applicants with identical base skill-sets on their CV often mistakenly believe they even have long-term employment options (outsourced, youth tax credit churn, and or senior wage suppression).

    Most FOSS people are easier to train, as most already can mitigate utter chaos already. =)

  • Is it possible to build a gui which is both cross compatible and native?
    6 projects | /r/rust | 7 Apr 2023
    There are a few like that in the C++ community. WxWidgets is the most famous/popular with this approach. But it is a library almost impossible to use in other languages because their api is heavily templated.

What are some alternatives?

When comparing Yue and wxWidgets you can also consider the following projects:

Vaca - C++ Win32 wrapper to develop GUI apps

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

NanoGUI - Minimalistic GUI library for OpenGL

FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development

libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.

gtkmm - Read-only mirror of https://gitlab.gnome.org/GNOME/gtkmm

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development

nana - a modern C++ GUI library

Elements C++ GUI library - Elements C++ GUI library