Yue
gtk-rs
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Yue | gtk-rs | |
---|---|---|
8 | 45 | |
3,328 | 510 | |
2.6% | - | |
6.8 | 8.6 | |
22 days ago | about 2 months ago | |
C++ | Rust | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yue
- This year in Servo: over 1000 pull requests and beyond
- Yue: A library for creating native cross-platform GUI apps
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So you want to write a GUI framework (2021)
For a recent project I chose Yue (https://libyue.com/), a cross-platform native widget GUI toolkit with C++, JavaScript/Node.js, and Lua. I've only used the Lua interface and macOS backend, but it has worked quite well, despite the very steep learning curve. This was also my first desktop GUI app, so I had to learn many implicit concepts that weren't obvious from the otherwise extensive documentation.
Yue was also the only option that 1) supported macOS, 2) supported Lua, 3) was sufficiently comprehensive to build a non-toy GUI app, 4) and that I could integrate into my (static) build. I couldn't even get the wxWidgets Lua interfaces to compile, and Qt and Fltk had similar stories, whereas reverse-engineering the baroque Yue build (based on Google's internal build systems) was relatively simple. Yue had some sharp edges, but I was able to work around them whilst patiently waiting for patches and fixes upstream.
Immediate mode interfaces were a non-starter for me. For a non-trivial set of otherwise typical controls and window management you have to implement too much yourself, plus being non-native they not only felt wrong (which admittedly is somewhat subjective; the younger crowd seems to think non-native, immediate mode interfaces look more state-of-the-art), but lacked other interfaces for proper desktop integration, like theme change signaling (i.e. notification that a user switch between light and dark modes in the macOS system settings panel).
All-in-all I would highly recommend Yue.
- WxWidgets 3.2.0 Released
- Yue – A library for creating native cross-platform GUI apps
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Gtk4 Tutorial
I settled for Yue: https://github.com/yue/yue It's been around for several years. The deciding factor for me was that is has well maintained Lua bindings as part of the core project alongside JavaScript (Node.js) and C++.
I didn't have much luck with libui (crashes, missing features, etc), and various immediate mode alternatives just require too many dependencies and other work that made integration too painful. Plus, Lua bindings for all these were always stale. In fact, Lua binding quality is pretty poor all around including for GTK, Qt, WxWidgets, and FLTK.
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Portal Windows for Electron
There are many more JavaScript developers than C++ developers.
Personally I like Yue, a cross-platform native toolkit library: https://github.com/yue/yue But much of project was already using Lua, so Node.js and Electron were never viable solutions.
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What is your “I don't care if this succeeds” project?
A native GUI library https://github.com/yue/yue.
It was a disaster when I announced it on Hacker News, and I got numerous harassments from strangers.
But anyway 2 years since then and I'm still working on it.
gtk-rs
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Counter App with GTK4 and Rust
gtk-rs
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Rust GUI Development?
GTK: I have little - no experience with GTK, and from what i have read it is cross-platform similar to wxWidgets, however is an emulated UI system similar to Qt. As i have no experience with it i am not sure how well supported this library is as far as it's Rust - bindings are concerned gtk-rs
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gtk-rs: can't get window ID with command inside connect_show or connect_realize
In a gtk-rs application, I'm running a xdotool command to get the id of the application's window. I'm running the command in a connect_show closure (after the window has been shown):
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My (challenging) experience building a window switcher for Ubuntu
To build the UI, I used gtk-rs. My experience with this library was quite pleasant; it was easy to use and there were a lot of examples. However, it isn't as widely used as, say, React, so it was difficult to find answer on Stack Overflow (I come from a JavaScript/Typescript background).
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x11rs can't access window created with gtk-rs
I'm using x11rb to interact with a window created with gtk-rs. window_id is the ID of the window created with gtk-rs. window_id_2 is the ID of the window created with x11rb (for testing purposes).
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What GUI libs are out there and good to use?
I haven't used it yet, but gtk-rs looks pretty good too. I've used GTK in general, just not the Rust bindings so far. The tutorials seem nice and GTK is a good UI toolkit overall.
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gtk-rs: triggering code after the window has been shown
I'm using gtk-rs. I want to trigger some code after the window has been shown (has displayed on the screen):
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Adding ListBoxRow to ListBox from inside a closure
I'm using gtk-rs to add ListBoxRow items to a ListBox. The items are successfully added if I do it outside of input.connect_changed, a closure. But nothing is added if I do it from inside input.connect_changed:
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Who "owns" Rust ?
For GTK, there's https://gtk-rs.org/
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gtk-ks: Join the Effort to create GTK Bindings for Kotlin!
Out there there are already some open source projects trying to do this, but most of them are abandoned or in a very alpha stage. The most promising project so far seems to me git-kt. This project is trying to do something similar to what gtk-rs does for Rust, which is using GObject Introspection (GIR) files to generate Kotlin native bindings automatically.
What are some alternatives?
Vaca - C++ Win32 wrapper to develop GUI apps
iced - A cross-platform GUI library for Rust, inspired by Elm
NanoGUI - Minimalistic GUI library for OpenGL
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
fltk-rs - Rust bindings for the FLTK GUI library.
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
gtk4-rs - Rust bindings of GTK 4
wxWidgets - Cross-Platform C++ GUI Library
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]