yocto-gl VS foolrenderer

Compare yocto-gl vs foolrenderer and see what are their differences.

foolrenderer

A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work. (by cadenji)
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yocto-gl foolrenderer
1 1
2,766 889
- -
0.6 1.8
2 months ago over 1 year ago
C++ C
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yocto-gl

Posts with mentions or reviews of yocto-gl. We have used some of these posts to build our list of alternatives and similar projects.

foolrenderer

Posts with mentions or reviews of foolrenderer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing yocto-gl and foolrenderer you can also consider the following projects:

tinygltf - Header only C++11 tiny glTF 2.0 library

tinyraytracer - A brief computer graphics / rendering course

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

TermGL - 2D & 3D graphics engine in the terminal [C/C++]

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

C-Raytracer - A CPU raytracer from scratch in C

F3D - Fast and minimalist 3D viewer.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

tinyrenderer - A brief computer graphics / rendering course

muon - A subatomic path tracer.

pixelwindow - A simple framework for drawing direct per-pixel graphics in C# for applications such as raycasters, raytracers, and retro games. Uses SFML.