yocto-gl VS SoftwareRenderer

Compare yocto-gl vs SoftwareRenderer and see what are their differences.

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yocto-gl SoftwareRenderer
1 3
2,766 583
- -
0.6 0.0
2 months ago over 3 years ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yocto-gl

Posts with mentions or reviews of yocto-gl. We have used some of these posts to build our list of alternatives and similar projects.

SoftwareRenderer

Posts with mentions or reviews of SoftwareRenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.

What are some alternatives?

When comparing yocto-gl and SoftwareRenderer you can also consider the following projects:

tinygltf - Header only C++11 tiny glTF 2.0 library

blend2d - 2D Vector Graphics Engine Powered by a JIT Compiler

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

vulkanizer - Advanced Vulkan rendering engine prototype

F3D - Fast and minimalist 3D viewer.

paradigm - C++20 Vulkan and GLes rendering engine

tinyraytracer - A brief computer graphics / rendering course

wasmr - Execute WebAssembly from R using wasmer

muon - A subatomic path tracer.

BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

Imath - Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.