yampa2048 VS haverer

Compare yampa2048 vs haverer and see what are their differences.

yampa2048

2048 game clone using Yampa FRP library (by ksaveljev)

haverer

Haskell implementation of Loveletter (by jml)
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yampa2048 haverer
0 0
34 2
- -
0.0 0.0
about 9 years ago about 3 years ago
Haskell Haskell
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yampa2048

Posts with mentions or reviews of yampa2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning yampa2048 yet.
Tracking mentions began in Dec 2020.

haverer

Posts with mentions or reviews of haverer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning haverer yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing yampa2048 and haverer you can also consider the following projects:

breakout - Breakout

postgresql-simple-url - Heroku helpers for pulmurice server

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

tateti-tateti - Meta tic-tac-toe ncurses game.

aeson-tiled - Aeson instances for Tiled map editor types

dominion - A Dominion simulator in Haskell

YACPong

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

rattletrap - :car: Parse and generate Rocket League replays.

ecstasy - :pill: a GHC.Generics-based entity component system

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at