yafc
Powerful Factorio calculator/analyser that works with mods (by ShadowTheAge)
SeaBlock
Factorio mod pack Sea Block (by modded-factorio)
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yafc | SeaBlock | |
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54 | 29 | |
151 | 20 | |
- | - | |
0.0 | 8.0 | |
10 months ago | 20 days ago | |
C# | Lua | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yafc
Posts with mentions or reviews of yafc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-14.
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Applying a tech research cost multiplier to a Seablock run
Using a planner like YAFC, Foreman, Helmod, and Factory Planner is highly recommended. Also, the following mods are recommended for a megabase needed to finish a high-multiplier game:
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Py, but at work.
It's not a website but try YAFC. It's the best planner for Py.
- Tips for anyone starting Pyanadons
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Fresh meat to the grinder
Planning tools/mods come in many shapes and sizes. I personally like Helmod but it took a while to learn it. There is also Factory Planner. Or external tools like Foreman or YAFC.
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(Space Exploration) Am I the only one who finds it impossible to plan out a build without a clear visualization of the production chain like this? And why is it impossible to find charts or tools like this?
YAFC
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Comparing the flowcharts of the major mods
Its called YAFC. Although it could use some fixes still.
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Seablock noob
Use an external planning tool like YAFC
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my spread used to make my builds
There is a mod for that, and a mod for that, and a website for that, and another website for that, and a standalone application for that for big modpacks like Seablock and Py
- App for Factory Planning?
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Who else does this trying to plan out your course of action?
You might also appreciate YAFC.
SeaBlock
Posts with mentions or reviews of SeaBlock.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-25.
- This game is insane
- Factorio: Space Age
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Asking for mods suggestions based on my gameplay preferences.
I would recommend starting with Krastorio 2 or Industrial Revolution 3. Krastorio (the original) isn't currently being developed, and afaik K2 is better. Industrial Revolution 1 and 2 are unavalaiable. Both are great starter overhaul mods, and can be a good way to get into modded games. Some other mods that you might want to check out are MSI II, Warptorio, Seablock, and Space Exploration. MSI II is an expansion of the base game, making it a bit more linear and storylined. Warptorio is vanilla factorio with a fun twist of base management. Seablock and Space Exploration are bigger overhauls, and aren't usually ones that beginners to mods jump into. But they're not the worst out there, and many people have played and enjoy them. I think you would like IR3 and SE the most, based on your preferences. But be sure to search around the factorio mod site to see what peaks your interest.
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Starting seablock: pack vs barebones
So - you finally decided to start a seablock run after playing around in vanilla factorio (or maybe some space exploration / K2 / AE / etc). You load up a new install of factorio, search the mod listing for seablock... and find 2 options: seablock, and seablock pack. Perhaps going by the latest update (seablock), or by just the name, you decide to select seablock - start the game... and its not quite the same as you expect (or perhaps you post some screenshots of your starter base online and notice all the comments of 'you got the wrong modpack!'). So let me clarify for you!
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I may have found a glitch in the latest pack (0.5.12)
Found and fixed for the next version.
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Starting without wind power
You should grab the seablock pack from the mod directory instead of just the seablock mod. It will have all the needed dependencies to get you started, to which you can add whatever QOL mods you wish.
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No long inserters?
Second this - dont just look at the base 'seablock' mod, but also grab the 'seablock pack' mod. The second provides all the necessary mods you should play with (including QOL mods like helmod and FNEI).
- Hitting "Start Research" on Basic Logistics (1st splitter/underground) does absolutely nothing. It this normal?
- Factorio mod recommendation for after Destiny finishes this one
- Are there any mods for a tiny, invincible base?
What are some alternatives?
When comparing yafc and SeaBlock you can also consider the following projects:
factoriolab - Angular-based calculator for factory games like Factorio and Dyson Sphere Program
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
Foreman2 - Visual planning tool for Factorio
factorio-docker - Factorio headless server in a Docker container
Logistic-Train-Network - Factorio mod adding logistic network for trains.
ModMyFactory2 - Rewrite of ModMyFactory, the Factorio mod manager
Satisfactorio - Factorio mod that brings Satisfactory mechanics
Foreman - Visual planning tool for the game Factorio
factorio-logiNetChannels - Factorio mod - Logistic Network Channels
RedMew - The RedMew scenario code for Factorio.
mods - Angelsmods Repository