yacpm VS conan

Compare yacpm vs conan and see what are their differences.

yacpm

Easy to use, fast, git sourced based, C/C++ package manager. (by Calbabreaker)

conan

Conan - The open-source C and C++ package manager (by conan-io)
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yacpm conan
3 109
33 7,648
- 1.8%
4.6 9.8
5 months ago 4 days ago
Python Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yacpm

Posts with mentions or reviews of yacpm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-22.

conan

Posts with mentions or reviews of conan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • My first Software Release using GitHub Release
    6 projects | dev.to | 24 Nov 2023
    There were various approaches recommended depending on our language and ecosystem. My classmates who developed using Node.js were recommended npm, and PyPI or poetry for Python. Since my program is written in C++, I was recommended to look into one of vcpkg or conan, but I ultimately did not use either package manager.
  • Anyone else frustrated with Conan2?
    3 projects | /r/cpp | 31 Aug 2023
    Hi u/instinkt900, Conan maintainer here. Thanks for your feedback! Please remember that we actively monitor and respond to our issue tracker on GitHub (https://github.com/conan-io/conan/issues/new/choose), we’d love to hear about your specific use cases or pain points, so that we can improve your experience and that of other users. The motivation behind most of the updates in Conan 2.0 was precisely feedback from the community, and to improve our ability to continue delivering features in the constantly changing C++ ecosystem. We can certainly do this at a quicker pace, with some exciting new features recently released and in the pipeline: package metadata, transparent backup of downloaded package sources, cache least-recently-used cleanup, etc. A lot of the big decisions that we took for Conan 2.0 were taken with consensus from expert users and contributors (https://conan.io/tribe) and https://github.com/conan-io/tribe. Some specific workflows may not have 1:1 replacements in Conan 2.0, and are likely to affect some of the “less travelled roads” of Conan 1.x, including some features that were always marked as experimental. We are happy to hear feedback so that we can best satisfy these use cases. Conan 2.0 also includes a more sophisticated API to cover cases where the built-in integrations may not satisfy users needs. For what it’s worth - we have also heard very positive feedback from users about how Conan 2.0 simplifies their workflows when compared to Conan 1.x. The C++ tooling ecosystem is fragmented and moves at different speeds, including our users. So it’s always a fine balancing act, but we don’t want to leave anyone behind! An example is Conan Center - over 90% (~1200) of all recipes have been migrated to support Conan 2.0, while still maintaining compatibility with Conan 1.x, precisely to avoid breaking users that are still on Conan 1.x.
  • Writing a Package Manager
    3 projects | news.ycombinator.com | 23 Aug 2023
    The closest thing we have at the moment is conan[1]. It’s a cross platform package manager that attempts to implement “toolchains”, whereby different build systems can be integrated[2]. This is a big problem with package management in C/C++, there’s no single, standardised build system that most projects use. There isn’t even a standardised compiler! So when hosting your own packages using Conan, often you need to make sure you build your application for three different compilers, for three different platforms. Sometimes (for modern MacOS) also for two different architectures each.

    If you control the compiler AND build system you can get away with just one package for most cases. This true for Microsoft’s C/C++ package manager, NuGet[3]

    Historically, the convention has been to use the package manager of the underlying system to install packages, as there are so many different build configurations to worry about when packaging the libraries. The other advantage of using the system package manager is that dependencies (shared libraries) that are common can be shared between many applications, saving space.

    [1] https://conan.io/

  • Good gui libraries for simple note taking app with sqlite database?
    2 projects | /r/cpp_questions | 5 Jul 2023
    I do however always recommend using a package manager: vcpkg or Conan to install and integrate third party libraries (together with CMake). This normally solves all the typical problems with dependencies.
  • chex: the homrgrown chess engine in C++
    2 projects | /r/cpp | 27 Jun 2023
    There's a few, look into Conan or vcpkg (the latter is my personal recommendation).
  • Is there a way to build a project from source with the same process between Windows and OSX?
    2 projects | /r/cmake | 24 May 2023
    You could check Conan and Vcpkg, they can be used to provide your dependencies for all three major platform (but I think only as pre-build binaries). Or you could embed the installers of your dependencies in your own.
  • Questions about how cmake is used
    2 projects | /r/cmake | 19 May 2023
    There are "package managers" for C++ which can download / build / install the packages you want to use in your project, you only need to give a list of the package names to it. If you want something like that you should check out Conan and vcpkg.
  • Recourses to help understand libraries/projects and setting them up?
    2 projects | /r/cpp_questions | 28 Apr 2023
    Luckily, it's 2023, and not 2003 anymore and there are better ways: package managers. Package managers like Conan and vcpkg use ready made recipes for downloading and building a lot of open-source software libraries, and they are made to work out of the box and also build dependencies and dependencies of dependencies. They keep track of all the dependencies a project needs and ensure that they all work together. CMake works really well with these package managers, so stick to that - it is the future.
  • Basic CMake question regarding subdirectories
    2 projects | /r/cpp_questions | 19 Apr 2023
    Or the absolute Gold standard in 2023: use a package manager: Conan or vcpkg.
  • I can't run my c++ project having Python.h header using cmake in Windows
    2 projects | /r/cpp_questions | 17 Apr 2023
    Lastly, if you still think it's frustrating to have to specify path to every dependency then jump on the modern C++ development wagon and start using a package manager like Conan or vcpkg.

What are some alternatives?

When comparing yacpm and conan you can also consider the following projects:

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

meson - The Meson Build System

Ncurses - ncurses Git mirror

Boost.Program_options - Boost.org program_options module

xmake - 🔥 A cross-platform build utility based on Lua

jarro2783/cxxopts - Lightweight C++ command line option parser

gflags - The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at:

compiledb - Tool for generating Clang's JSON Compilation Database files for make-based build systems.

Argh! - Argh! A minimalist argument handler.

cmake-init-clang-on-windows - Using LLVM Clang on Windows with CMake

CLI11 - CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.

docopt.cpp - C++11 port of docopt