xvm
gaiman
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xvm | gaiman | |
---|---|---|
110 | 16 | |
189 | 131 | |
0.0% | - | |
9.8 | 5.0 | |
7 days ago | 24 days ago | |
Java | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xvm
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Implementing arrays (and hash tables and ..) in a minimal ML with a C API
Have a look at the ecstasy library for the language definitions of these types.
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Polymorphic static members
2) Funky interfaces: This is an Ecstasy interface that declares abstract static members (e.g. functions), which can then be implemented on any class and overridden on any sub-class, such that they can be invoked by type (instead of this), and virtually resolved (late bound at runtime) based on the type known at compile time. The best known example, of course, is Hashable, because it has to guarantee that a type implements both equals() and hashCode() on the same class, and the implementation is tied to the type, and not to the this. (C# added a similar feature last year in version 11.)
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How do you parse function calls?
I'm just going to warn you in advance that invocation is one of the hardest things in the compiler to make easy. In other words, the nicer your language's "developer experience" is around invocation, the more hell you're going to have to go through to get there. The AST nodes for Name( (NameExpression) and Invoke( (InvocationExpression) alone are 7kloc in the Ecstasy implementation, for example -- but the result is well worth it.
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What are some important differences between the popular versions of OOP (e.g. Java, Python) vs. the purist's versions of OOP (e.g. Smalltalk)?
Ecstasy uses message passing automatically behind the scenes for asynchronous calls, but the message passing isn't visible at the language level (i.e. there is no "message object" or something like that visible). Basically, all Ecstasy code is executing on a fiber inside a service, and services are all running concurrently, so from any service realm to any service realm, the communication is by message.
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Is your language solving a real world problem?
Regarding Ecstasy, we did not set out to build a new language; we actually set out to solve a real world problem. Specifically, we wanted to be able to dramatically improve the density of workloads in data centers, by at least two orders of magnitude in the case of lightly used applications. Our initial goal was to create a runtime design that would support 10,000 stateful application instances on a single server. Let's call it the "a10k" problem 🤣 ... a tribute to the c10k problem from 1999. We refer to our goal as "zero carbon compute", i.e. we want to push the power and hardware cost for an application to as close to zero as possible; you can't reach zero, but you can get close. If we succeed, we will help reduce the electricity used in data centers over the next few decades by a significant percentage.
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How do you tokenize multi char tokens.
Generally, left to right, one character at a time. If you’re looking for example code, here’s a simple hand-built lexer.
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Have you written your own language in itself yet?
Parts of Ecstasy are now implemented in Ecstasy. Here's the Lexer, for example.
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Top programming languages created in the 2010's on GitHub by stars
Ecstasy
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What languages have been created *specifically* for the purpose of being JIT-compiled?
Ecstasy and the xvm were designed assuming an adaptive runtime compiler (similar in concept to the Hotspot compiler for Java), but not necessarily using a JIT.
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What are you doing about async programming models? Best? Worst? Strengths? Weaknesses?
A Future reference has the various capabilities that you'd imagine, taking lambdas for thenDo(), whenComplete(), etc. The reference, in the above example, is a local variable, so you just obtain it using the C-style & operator:
gaiman
- Gaiman: Programming language for text-based games in browser
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How to create interactive terminal like website with JavaScript?
When I was working on one paid git I’ve come up with a kind of engine that was driven by a JSON file. It was a kind of interactive game or very poor text adventure game. I’ve asked the person for whom I created this project if I can publish the game so others can use it. It was very cool. Later I came up with something even better. My own programming language that compiles into JavaScript. The project is in Beta version and I still need to work on the playground and documentation. You can check it out. Here is Gaiman’s GitHub repo. If you want to create a complex project with user interaction, it may be easier to do this with Gaiman, since it simplifies things. The same code in JavaScript will be much more complex.
- Gaiman: Programming language which compiles into JavaScript for text-based games in browser
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Show HN: Gaiman language for Web-based Terminal applications
I've created programming language based on Ruby that simplifies creating Terminal text-based games and applications in the browser. I've released first 1.0 beta version, but I'm still adding features and fixing bugs. I yet need to add more documentation and improve Gaiman playground.
The repo for the language can be found on GitHub: https://github.com/jcubic/gaiman the only documentation so far is the Wiki with Reference manual https://github.com/jcubic/gaiman/wiki/Reference-Manual
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June 2022 monthly "What are you working on?" thread
I've released the first 1.0 beta version of Gaiman. I'm doing small tweaks but it seems that all language features are there. But I need to improve code coverage so I know that everything is tested. And I need to stress test a bit my parser so I know that odd syntax combinations works.
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First 1.0.0 beta version of Gaiman programming language
I've just published the first beta version of Gaiman 1.0 to NPM.
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How would you handle parallel execution of two branches of code?
in Gaiman language that compiles to JavaScript, I have syntax like this:
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How to make your own programming language in JavaScript
I've wanted to have my own programming language, that will make it easier to create text-based adventure games for my Open Source project jQuery Terminal. The idea for the language came after I've created a paid gig for one person, let's call him Ken, that needed this type of game, where the user interacted with the terminal and was asked a bunch of questions and it was like an adventure game, related to Crypo. The code I've written, that Ken needed, was data-driven by a JSON file. It was working nicely, Ken could easily change the JSON and have the game changed however he wanted. I've asked if I could share the code since it was a very cool project and Ken agreed that I can do that two months after he publish the game. But after a while, I've realized that I can have something much better. My own DSL language, that will make it simpler to create text-based adventure games. A person with a bit of programming knowledge like Ken, could easily edit the game, because the language will be much simpler than complex JavaScript code that is needed for something like this. And even if I would be asked to create a game like the one for Ken, it would be much easier and faster for me. This is how Gaiman programming language has started.
What are some alternatives?
seed7 - Source code of Seed7
star - An experimental programming language that's made to be powerful, productive, and predictable
list-exp - Regular expression-like syntax for list operations [Moved to: https://github.com/phenax/elxr]
The-Spiral-Language - Functional language with intensional polymorphism and first-class staging.
kuroko - Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
calypso - Calypso is a mostly imperative language with some functional influences that is focused on flexibility and simplicity.
TablaM - The practical relational programing language for data-oriented applications
yasl - Bytecode Interpreter for Yet Another Scripting Language (YASL).
ghc - Mirror of the Glasgow Haskell Compiler. Please submit issues and patches to GHC's Gitlab instance (https://gitlab.haskell.org/ghc/ghc). First time contributors are encouraged to get started with the newcomers info (https://gitlab.haskell.org/ghc/ghc/wikis/contributing).
CSLY - a C# embeddable lexer and parser generator (.Net core)
RustScript2 - RustScript is a functional scripting language with as much relation to Rust as Javascript has to Java.
processing - Source code for the Processing Core and Development Environment (PDE)