xray-16
cnl
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xray-16 | cnl | |
---|---|---|
24 | 4 | |
2,816 | 615 | |
2.5% | - | |
9.8 | 4.1 | |
8 days ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Boost Software License 1.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xray-16
cnl
-
Could fixed-point be introduce into C++26? If so would it be through language, library or both?
There was https://github.com/johnmcfarlane/fixed_point as a proposal. And now this repo recommends to go for https://github.com/johnmcfarlane/cnl for better version.
- fixedmath c++17 library
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
Qv2ray - :star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:
dxwrapper - Fixes compatibility issues with older games running on Windows 10 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
Misery - 3d programming is fun.
SRP - Sky Reclamation Project for S.T.A.L.K.E.R.: Clear Sky
krkrsdl2 - 吉里吉里SDL2プロジェクト (吉里吉里2と吉里吉里Zがベース) / Kirikiri SDL2 Project (Based on Kirikiri 2 and Kirikiri Z)
package - This project is an attempt to revive & modernize Blitz3D.
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
ABlaze - ABlaze a general purpose programming language that compiles to byte code
wide-integer - Wide-Integer implements a generic C++ template for uint128_t, uint256_t, uint512_t, uint1024_t, etc.
TileMapEditor3D - Tile map editor 3D with 3D terrains