xqemu VS .NET Runtime

Compare xqemu vs .NET Runtime and see what are their differences.

xqemu

Open-source emulator to play original Xbox games on Windows, macOS, and Linux (by xqemu)

.NET Runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps. (by dotnet)
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xqemu .NET Runtime
4 607
611 14,091
0.0% 2.2%
0.0 10.0
about 1 year ago about 21 hours ago
C C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xqemu

Posts with mentions or reviews of xqemu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.
  • why can't console games be ran natively?
    3 projects | /r/emulation | 22 Jan 2023
    These projects are called compatibility layers, or "translation layers" sometimes. I think XQEmu (OG XBox on PC) works the same.
  • QEMU Version 6.0.0 Released
    11 projects | news.ycombinator.com | 30 Apr 2021
    Yes:

    https://xemu.app/

    https://xqemu.com/

    Are both original Xbox emulators built off of QEMU. I've only used Xemu, but performance was pretty good for the games I tried on it (it doesn't have a way to upscale rendering yet though).

  • Morrowind Rebooted the Original Xbox Without You Ever Noticing
    3 projects | news.ycombinator.com | 15 Apr 2021
    It's indeed a bit like a kexec.

    On system initialization, kernel routines are copied into RAM by the bootloader[1]. Executables run in ring 0, and have a jump table to call kernel routines in their own address space (IIRC) [2].

    As such, loading any executable counts as a soft reboot.

    Also, there is a functioning open source emulator, Xqemu [3] (and its sibling/fork focused on speed and compatibility more than accuracy, xemu [4])

    I recommend reading "17 mistakes Microsoft made in the Xbox security system", which is very informative [5].

    [1]: https://xboxdevwiki.net/Boot_Process

    [2]: https://xboxdevwiki.net/Kernel

    [3]: https://xqemu.com/

    [4]: https://xemu.app/

    [5]: https://xboxdevwiki.net/17_Mistakes_Microsoft_Made_in_the_Xb...

  • Experimental Nintendo Switch Emulator written in C#
    8 projects | news.ycombinator.com | 13 Mar 2021
    There is one emulator currently that does do that, the "XQEMU" emulator for the original Xbox https://xqemu.com/

    It's in its infant stages at the moment according to the "Emulation General" wiki and focuses heavily on "accuracy" over performance

    Other emulators such as CXBX-Reloaded have made larger strides, currently emulating roughly 10% of the software library

    It's also worth stating, while the Xbox seems like an "easy" target, being based on an ia-32 (Pentium III) PC with an Nvidia GeForce chip (somewhere between a Geforce 2 and 3 at the time) it is an absolutely monstrous beast with minimal documentation about its hardware and numerous "gotchas"

    It also has a very small library of 'exclusive' content which detracts from gaining many developers

.NET Runtime

Posts with mentions or reviews of .NET Runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.
  • The software industry rapidly convergng on 3 languages: Go, Rust, and JavaScript
    1 project | news.ycombinator.com | 24 Apr 2024
    These can also be passed as arguments to `dotnet publish` if necessary.

    Reference:

    - https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...

    - https://github.com/dotnet/runtime/blob/main/src/coreclr/nati...

    - https://github.com/dotnet/runtime/blob/5b4e770daa190ce69f402... (full list of recognized keys for IlcInstructionSet)

  • The Performance Impact of C++'s `final` Keyword
    5 projects | news.ycombinator.com | 22 Apr 2024
    Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].

    Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.

    * through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity

    [0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...

    [1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)

  • Java 23: The New Features Are Officially Announced
    5 projects | news.ycombinator.com | 17 Apr 2024
    If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...

    CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.

  • Locally test and validate your Renovate configuration files
    4 projects | dev.to | 9 Apr 2024
    DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
  • Chrome Feature: ZSTD Content-Encoding
    10 projects | news.ycombinator.com | 1 Apr 2024
    https://github.com/dotnet/runtime/issues/59591

    Support zstd Content-Encoding:

  • Writing x86 SIMD using x86inc.asm (2017)
    3 projects | news.ycombinator.com | 26 Mar 2024
  • Why choose async/await over threads?
    11 projects | news.ycombinator.com | 25 Mar 2024
    We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.

    There is still a lot of questions unanswered, but initial tests look promising.

    Ref: https://github.com/dotnet/runtime/issues/94620

  • Redis License Changed
    11 projects | news.ycombinator.com | 20 Mar 2024
    https://github.com/dotnet/dotnet exists for source build that stitches together SDK, Roslyn, runtime and other dependencies. A lot of them can be built and used individually, which is what contributors usually do. For example, you can clone and build https://github.com/dotnet/runtime and use the produced artifacts to execute .NET assemblies or build .NET binaries.
  • Garnet – A new remote cache-store from Microsoft Research
    6 projects | news.ycombinator.com | 18 Mar 2024
    Yeah, it kind of is. There are quite a few of experiments that are conducted to see if they show promise in the prototype form and then are taken further for proper integration if they do.

    Unfortunately, object stack allocation was not one of them even though DOTNET_JitObjectStackAllocation configuration knob exists today, enabling it makes zero impact as it almost never kicks in. By the end of the experiment[0], it was concluded that before investing effort in this kind of feature becomes profitable given how a lot of C# code is written, there are many other lower hanging fruits.

    To contrast this, in continuation to green threads experiment, a runtime handled tasks experiment[1] which moves async state machine handling from IL emitted by Roslyn to special-cased methods and then handling purely in runtime code has been a massive success and is now being worked on to be integrated in one of the future version of .NET (hopefully 10?)

    [0] https://github.com/dotnet/runtime/issues/11192

    [1] https://github.com/dotnet/runtimelab/blob/feature/async2-exp...

  • Common Sorting Algorithms in C# - From My Experience
    1 project | dev.to | 2 Mar 2024
    Orderby Linq Code Reference

What are some alternatives?

When comparing xqemu and .NET Runtime you can also consider the following projects:

xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)

Ryujinx - Experimental Nintendo Switch Emulator written in C#

ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.

box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

game-compatibility - Cxbx-Reloaded game compatibilty list, using GitHub issues

WASI - WebAssembly System Interface

UTM - Virtual machines for iOS and macOS

CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.

extract-xiso - Xbox ISO Creation/Extraction utility. Imported from SourceForge.

vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.