xorstr VS entt

Compare xorstr vs entt and see what are their differences.

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xorstr entt
1 54
715 6,862
- -
1.6 9.9
7 months ago 4 days ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of xorstr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-10.
  • Using only skinchanger in osiris, do I need junkcode / vac bypass / VM protect?
    5 projects | reddit.com/r/Csgohacks | 10 Aug 2021
    the best practice to stay undetected without using vac bypass is to continually change your build, use undetected injector (preferably manual mapping, since vac hooks functions of loadlibrary), remove PE headers upon injection (helps against auto fingerprinting your build), compile-time xorstr (this can be useful as it changes many parts of binary with each build), and -of course- never share your build.


Posts with mentions or reviews of entt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-02.
  • I think I'm missing the point of ECS
    1 project | reddit.com/r/gameenginedevs | 13 Jun 2022
    I am just spitballing though, its been years since I made one of these and it wasn't spectacular or anything. You just have to work with it, mess with it, test it. Keeping a strong API boundary, if you goal is to abstract away the inner workings of your ECS, will go a long way. I know entt is a really good one with good documentation that you can reference to make something more simple/specialized/faster for your case. . Also I used this talk as reference, it was back in 2017ish not 2019, but I distinctly remember it being counterintuitive (they always sorted the data to operate on it more efficiently... for Overwatch of all games?) and that is what start my deep dive into DOD insanity.
  • A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
    8 projects | reddit.com/r/unrealengine | 2 Jun 2022
    The question whether to use flecs or EnTT was very difficult. Both libraries are highly competitive and actively maintained.
    8 projects | reddit.com/r/unrealengine | 2 Jun 2022
  • Can't figuring out how to create a simple level editor for a game library
    7 projects | reddit.com/r/cpp_questions | 23 May 2022
    If that didn't make much sense, Flecs (C99 w/C++ bindings) is a popular implementation with a lot of accompanying educational material about ECS in general, a glossary, and tons of example code to help make it learnable. Entt (C++17) is another very popular one that some users have told me they prefer due to its simplicity.
  • Building Games in ECS with Entity Relationships
    1 project | reddit.com/r/programming | 27 Apr 2022
    So, why use this when entt https://github.com/skypjack/entt already exists ?
  • EnTT v3.10.0 is out: Gaming meets Modern C++
    2 projects | reddit.com/r/gamedev | 15 Apr 2022
    EnTT is a header-only library written in modern C++.
    2 projects | reddit.com/r/gamedev | 15 Apr 2022
    If you are using EnTT and want to tell me hello or which of your products relies on it, do not hesitate to contact me! For everyone else interested in the library, the wiki contains more than what I've said here and the gitter and Discord channels are a great place to come and ask your first question!
  • C++ Show and Tell - April 2022
    29 projects | reddit.com/r/cpp | 3 Apr 2022
    It's my first bigger C++ project (35k LOC so far) and my first try to run tensorflow models in C++ on the client side (required for the neural network powered chatbot). I use the gamedev library SFML which is perfect for 2D games and the Entity-Component-System library EnTT which helps me to stay out of the OOP and multiple inheritance jungle. The whole game is written in C++ except for the content (scenarios, ship types, A.I. commands, etc.) which is written and modifiable by using Lua (I used sol as a binding api) and JSON files.
  • Good starting config for clang-tiny for a beginner
    2 projects | reddit.com/r/cpp_questions | 31 Mar 2022
    Not sure if that's relevant, but I'm developing under linux with webassembly build also in mind, use CMake and the libraries I'm intending to use are FTXUI and EnTT
  • Can you recommend a good C++ open source project?
    3 projects | reddit.com/r/Cplusplus | 30 Mar 2022

What are some alternatives?

When comparing xorstr and entt you can also consider the following projects:

flecs - A fast entity component system (ECS) for C & C++

Hazel - Hazel Engine

Roguelike-Tutorial-2021 - Roguelike tutorial written hard with GDscript

raylib - A simple and easy-to-use library to enjoy videogames programming

UnrealCLR - Unreal Engine .NET 6 integration

flecs-lua - Lua script host for flecs

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System

roguelike-tutorial-2021 - Game made during the "RoguelikeDev Does The Complete Roguelike Tutorial 2021" event

Svelto.ECS - Svelto ECS C# Entity Component System

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch