xmake-repo
GamePlay
Our great sponsors
xmake-repo | GamePlay | |
---|---|---|
9 | 2 | |
581 | 4,354 | |
5.2% | 0.8% | |
9.9 | 0.0 | |
5 days ago | 2 months ago | |
Lua | C++ | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xmake-repo
- C++ Modules: The Packaging Story
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Hacking Anything with GNU Guix
xmake [1] gives you something like this via `xrepo env shell`.
[1] https://xrepo.xmake.io/
- XMake dependency propagation?
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ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
This project should also soon be available on xrepo, right now you can copy the headers or use the package in `package.lua` to install.
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Show HN: A glib-like multi-platform C library
Yes, although the documentation seems bare-bones, the code looks clean.
The xmake package repository files might be useful also for people interested in making their own package manager, or even installing by hand.
Here is the package information for autoconf, for instance:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
It has download links, checksums for specific versions, and the Lua syntax seems easy to parse.
The package for NanoVG however, does not indicate anywhere that you need the GLEW and GLFW libraries:
https://github.com/xmake-io/xmake-repo/blob/master/packages/...
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xmake v2.5.3 Released, Support to build Linux bpf program and integrate Conda packages
Therefore, if the official xmake-repo repository already provides the required package, you can use it directly without specifying the package namespace.
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Anyone working on a package manager for their language?
I written a c/c++ package manager https://xrepo.xmake.io/#/
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xmake v2.5.2 released, Support pull remote cross toolchain and package integration
Currently, we have included the following toolchain packages in the xmake-repo repository, allowing xmake to pull and integrate remotely:
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Anyone used xmake?
Here's the github page for xrepo: https://github.com/xmake-io/xmake-repo
GamePlay
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Alternative Game Engines for Marooned Unity Developers
Gameplay: Another promising MIT licensed engine for both 2D and 3D. Doesn't seem like there is much in the way of learning material though.
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Libraries
GamePlay
What are some alternatives?
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Automagica - AI-powered Smart Robotic Process Automation 🤖
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.
ClanLib - ClanLib is a cross platform C++ toolkit library.
nCine - A cross-platform 2D game engine
KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.
Polycode - Polycode is a cross-platform framework for creative code.