xll
vulkan-guide
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xll | vulkan-guide | |
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8 | 67 | |
97 | 792 | |
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5.4 | 9.1 | |
5 months ago | 2 months ago | |
C++ | SCSS | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xll
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Python GUIs
My guilty secret is to use Excel for my quick and dirty GUIs. I wrote a library to make that easy if you know C++. https://github.com/xlladdins/xll.
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Show HN: I've built a C# IDE, Runtime, and AppStore inside Excel
Please tell Satya to show the ancient C SDK a little love. I'd hate to see this disappear: https://github.com/xlladdins/xll#fp-data-type
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snitch v1.0 -- A lightweight C++20 testing framework
If you want to throw an exception instead of calling `abort` you can use https://github.com/xlladdins/xll/blob/master/xll/ensure.h When running in a debugger it can break execution when it fails and you can inspect the values of relevant variables.
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I used C++ to embed sqlite into Excel
xll appears to be MIT according to the nuspec. xll_sqlite doesn't have a license, so the author hasn't given anybody to use it.
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What are the best uses of C++?
Excel. C++ can be embedded in Excel and used interacively. It is more useful than old-fashioned python programming. I wrote something that makes this easy; https://github.com/xlladdins/xll
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C Compiler Which Targets Excel (MS Office)
This is quite clever, and probably a joke that I'm not getting, but the Excel C SDK lets you call C/C++ from Excel and vice versa. This is one of my bread and butter tools, and I like nice tools, so I wrote a C++ wrapper around the SDK. It also lets you embed C++ objects in Excel: https://github.com/xlladdins/xll
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What's the coolest thing you've created with c++?
A C++ library that lets you embed C++ objects in Excel. https://github.com/xlladdins/xll.
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Creating an Excel Add-In in D
Welcome to my world: https://github.com/xlladdins/xll
vulkan-guide
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NVK is now ready for prime time
I totally agree, and so do the people working on it as well as some of the volunteers who write tutorials.
There's an ongoing effort to create beginner friendly introductory material which was discussed in the recent Vulkanised conference. And an effort to make a better documentation site that's easier to browse than the specification.
On the volunteer front, there's a Vulkan 1.3 -based introductory tutorial (work in progress) over at https://vkguide.dev/
I think there should be a Vulkan tutorial that doesn't start with the boring stuff of initialization and window creation. It's stuff that you write once and forget about, and nothing particularly interesting happens in it.
Looking at my hobby project, excluding the boring stuff (which is reusable), a "hello compute" example is around 100 LOC and a "hello triangle" around 120 LOC. GLSL shader sources included.
Maybe someday I'll get around to writing a "learn Vulkan the hard way" blog post with examples.
- LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
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Struggling to Update Vertex Buffer via Staging Buffer
Also, use https://vkguide.dev/ rather than vulkan-tutorial.
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Once you're beyond the "introductory" phase, resources become more specialized based on what you'd like to learn -- there are Vulkan tutorials like https://vkguide.dev/ which will teach you the API and also give a bit more insight in how modern GPU hardware is structured, there are books like the "GPU Zen" series that do deep-dives on specific techniques, and there are tons of recorded GDC and SIGGRAPH talks on interesting new techniques. :)
- Where do I start learning graphics programming?
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Yuzu Ea 3608 is out!
Personally, I'm a hands on learner who actually wants to use this stuff in my career, so I'd recommend these tutorials: https://learnopengl.com/ https://vulkan-tutorial.com/Overview https://vkguide.dev/
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Theory on structuring graphics projects, building interfaces, and designing abstractions?
vkguide teaches some good practices regarding code/renderer structure, but I'm afraid it doesn't go as deep as you'd like. It's certainly deeper than most other tutorials, though.
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"reportedly Apple just got absolutely everything they asked for and WebGPU really looks a lot like Metal. But Metal was always reportedly the nicest of the three modern graphics APIs to use, so that's… good?"
https://vkguide.dev/ This is my favorite.
- Extension VK_KHR_swapchain not found in list of known instance extensions
- Resources to build a game engine from scratch?
What are some alternatives?
ExcelDna - Excel-DNA - Free and easy .NET for Excel. This repository contains the core Excel-DNA library.
vk-bootstrap - Vulkan Bootstrapping Iibrary
JetStory2018 - Source code for JetStory2018 game
raylib - A simple and easy-to-use library to enjoy videogames programming
hyperformula - HyperFormula is an open-source headless spreadsheet for business web apps. It comes with over 400 formulas, CRUD operations, undo-redo, clipboard support, and sorting. Built in TypeScript, supported by the Handsontable Team.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Notes-To-WAV-converter - A program that converts musical notes stored in a text file into WAV files. I know this is not a good Git repository.
Vulkan - Examples and demos for the new Vulkan API
liblcl - A common cross-platform GUI library, the core uses Lazarus LCL.
SDL - Simple Directmedia Layer
CIDLib - The CIDLib general purpose C++ development environment
SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.