wordleSMS
phaser
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wordleSMS | phaser | |
---|---|---|
384 | 4 | |
10 | 36,182 | |
- | 99.1% | |
1.8 | 9.8 | |
about 2 years ago | 9 days ago | |
JavaScript | JavaScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wordleSMS
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Paying for Wordle has ruined the app.
OK, so to be fair, this Wordle! app is older than Josh Wardle's game. It used to be a completely different game like Wordscapes, and then when Josh Wardle's Wordle took off, hundreds of thousands of people downloaded Wordle! by mistake. Wordle!'s developer cashed in on this and sold his game to AppLovin, which turned the older Wordle! into a Wordle knock-off. The entire mobile app economy is flooded with knock-offs to the point where it's hard to find originals. Heck, Wordle itself is a Lingo knock-off. However, Josh Wardle created Wordle and named it after himself, then sold it to the New York Times. NYT Wordle is the one and only official Wordle, and for now, it doesn't have any ads or any mobile apps.
- Find a good available .com domain
- Today’s intended Wordle solution pushed to 2027 due to “major recent news event”
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r/place on its last day
yup. it's /u/powerlanguage who organized most of /r/thebutton. The original wordle URL was also https://www.powerlanguage.co.uk/wordle/
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Wordle stats won’t save?
I think I found the source of the issue! I looked at this post and checked on how I opened wordle every day on my phone. I realized, that I always type wordle in the search bar and click on the first suggestion Safari gives me. I think the issue is, that Safari does not suggest the plain wordle URL (https://www.nytimes.com/games/wordle/index.html) but the one, that was generated when NY Times transferred the game from the original domain (https://www.powerlanguage.co.uk/wordle/) to theirs. It looks something like this and was generated to be able to transfer the stats from the old page to the new NY Times page:
- Random Discussion Thread - 16 February, 2022
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Resurrecting the Old Wordle for Procrastinators
This is interesting info, but what paywall? The old URL https://www.powerlanguage.co.uk/wordle/ still goes directly to the puzzle (redirecting to nytimes.com).
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Worldle just switched to NYTimes
Yea, stats carried over, but my streak reset
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Wordle Now Redirects to NYT
Also makes it really easy to forward a user to a nytimes phishing site.
e.g.
https://www.powerlanguage.co.uk/wordle/
Changed font, added hamburger menu, as well as tracking of course.
phaser
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Introduction to JavaScript: Empowering Web Development with Interactivity
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
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A developer portfolio as a 2D top-down walking simulator
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
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Aftermath of switching from VSCode to Neovim
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
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Phaser: A fast, fun and free open source HTML5 game framework
I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.
The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.
Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.
Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.
Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.
As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.
Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.
What are some alternatives?
Telegram-bot-Sms-Call-bomber - Telegram bot for Sms/Call flood
wordler - find solution to wordle every day and create an issue for each day
twilio-node - Node.js helper library
bongo.cat - Hit the bongos like Bongo Cat!
obs-studio - OBS Studio - Free and open source software for live streaming and screen recording
SponsorBlock - Skip YouTube video sponsors (browser extension)
mastermind-word - Mastermind Word Game Practice
worldle
hello-world.rs - 🚀Memory safe, blazing fast, configurable, minimal hello world written in rust(🚀) in a few lines of code with few(1092🚀) dependencies🚀
duckduckgo-locales - Translation files for <a href="https://duckduckgo.com"> </a>
WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]