winlamb
tracy
Our great sponsors
winlamb | tracy | |
---|---|---|
14 | 57 | |
318 | 7,762 | |
- | - | |
4.6 | 9.6 | |
9 months ago | 2 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
winlamb
- Cross-platform file mapping
- What middleware would you like
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dear imgui as a Qt Widgets Alternative?
The first thing that came into my mind was: why not simply go fully native, with the aid of something like WinLamb? Often you can roll your own custom controls quicker than a cross-platform library.
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win32 api GUI share data
With WinLamb it's trivial: just create a field in the class.
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I am currently working on win32 gui project on codeblocks , to give my already built s/w a form of frame based gui application software but I either keep on makings mistakes or my code is less effecient. Can anyone redirect me to some resource that can help me .
However, if you still want to go Win32, this library is a thin wrapper which may save you a lot of time (and sanity). However, it's C++, not C.
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Rust takes a major step forward as Linux's second official language
I write C++ and raw Win32 for more than 20 years. I'm the author of this, and I'm rewriting my personal stuff in Rust just for fun.
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Is WinUI the most modern GUI library for C++ desktop applications on Windows?
I wrote a very thin C++11 wrapper for Win32 a few years ago, in case you're interested: WinLamb. It won't do everything, it just covers window creation and messaging, and leaves room to plug any other Win32 stuff on top of it.
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Windows System Programming
Take a look at WinLamb source if you want to see how to build a native GUI.
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Your first Rust project: How bad was the first working version in the context of what you know about the language today? If given the ability to change those early days of learning Rust, what changes would you make?
Given my C++ Win32 background, the very first thing I tried was to write a native Win32 GUI app in Rust. It later became the WinSafe crate, which is strikingly similar to WinLamb C++ lib. The Rust experience was awesome. The correctness of the type system was something I really appreciated, things C++ cannot give you.
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Which GUI platform and why?
I write native Windows stuff sometimes, and I use Windigo, which I wrote based on my WinLamb C++ lib. It's a GUI system over raw Win32, so this has the disadvantage that you'll have to learn some Win32... but it has the advantage that you have the unleashed power of Win32 at your fingertips.
tracy
- Tracy: Real-time nanosecond resolution frame profiler
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Google/orbit – C/C++ Performance Profiler
i don't really think there is _anything_ that comes even close to tracy https://github.com/wolfpld/tracy.
on top of this, given google's penchant for dumping projects aka abandonware, this would be an easy pass.
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Immediate Mode GUI Programming
The RemedyBG debugger (https://remedybg.handmade.network/) and the Tracy profiler (https://github.com/wolfpld/tracy) both use Dear ImGui and so far I've only read high praise from people who used those tools compared to the 'established' alternatives.
For tools like this, programmers are also just "normal users", and from the developer side, I'm sure they evaluated various alternatives with all their pros and cons before settling for Dear ImGui.
- Tracy Profiler
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Tuning Linux for Performance
Not the person you asked, but generally you might want to look at "frame-based" profilers. These are typically used in video games, but the concept is general, and can apply to other applications. The "frame" could also be something like a request or transaction being processed. I like Tracy[1], myself.
Another latency metric that you'll see, often w/respect to web apps and microservices is "P99" and similar. This is the amount of time in which 99% of requests get their response. For a higher percentile, you get a better idea of worst-case performance.
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What is your favourite profiling tool for C++?
I've not actually used Superluminal, but I use Tracy for similar reasons. It's free though (and, importantly, open source).
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My first game engine
For profiling, you can check tracy.
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I got my procedural city engine / game (built from scratch in c++) running on the steam deck - does it look too garish?
You could try Tracy
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Sharing Saturday #462
There is no such thing as overengineering in fun projects, so I've also adopted Tracy as profiling solution. Works quite nice and gonna save me plenty of times in the future debugging performance spikes on badly optimized math heavy operations.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
What are some alternatives?
winsafe - Windows API and GUI in safe, idiomatic Rust.
optick - C++ Profiler For Games
giu - Cross platform rapid GUI framework for golang based on Dear ImGui.
orbit - C/C++ Performance Profiler
winsafe-examples - Examples of native Windows applications written in Rust with WinSafe.
palanteer - Visual Python and C++ nanosecond profiler, logger, tests enabler
mrustc - Alternative rust compiler (re-implementation)
pprof - pprof is a tool for visualization and analysis of profiling data
screen-melter - Creates melting like effect on users screen.
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
kvcrutch - Easily and Safely work with TLS Certs in Azure Key Vault
STL - MSVC's implementation of the C++ Standard Library.