winlamb
screen-melter
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winlamb | screen-melter | |
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14 | 1 | |
318 | 27 | |
- | - | |
4.6 | 3.1 | |
10 months ago | 4 months ago | |
C++ | C++ | |
MIT License | MIT License |
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winlamb
- Cross-platform file mapping
- What middleware would you like
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dear imgui as a Qt Widgets Alternative?
The first thing that came into my mind was: why not simply go fully native, with the aid of something like WinLamb? Often you can roll your own custom controls quicker than a cross-platform library.
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win32 api GUI share data
With WinLamb it's trivial: just create a field in the class.
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I am currently working on win32 gui project on codeblocks , to give my already built s/w a form of frame based gui application software but I either keep on makings mistakes or my code is less effecient. Can anyone redirect me to some resource that can help me .
However, if you still want to go Win32, this library is a thin wrapper which may save you a lot of time (and sanity). However, it's C++, not C.
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Rust takes a major step forward as Linux's second official language
I write C++ and raw Win32 for more than 20 years. I'm the author of this, and I'm rewriting my personal stuff in Rust just for fun.
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Is WinUI the most modern GUI library for C++ desktop applications on Windows?
I wrote a very thin C++11 wrapper for Win32 a few years ago, in case you're interested: WinLamb. It won't do everything, it just covers window creation and messaging, and leaves room to plug any other Win32 stuff on top of it.
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Windows System Programming
Take a look at WinLamb source if you want to see how to build a native GUI.
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Your first Rust project: How bad was the first working version in the context of what you know about the language today? If given the ability to change those early days of learning Rust, what changes would you make?
Given my C++ Win32 background, the very first thing I tried was to write a native Win32 GUI app in Rust. It later became the WinSafe crate, which is strikingly similar to WinLamb C++ lib. The Rust experience was awesome. The correctness of the type system was something I really appreciated, things C++ cannot give you.
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Which GUI platform and why?
I write native Windows stuff sometimes, and I use Windigo, which I wrote based on my WinLamb C++ lib. It's a GUI system over raw Win32, so this has the disadvantage that you'll have to learn some Win32... but it has the advantage that you have the unleashed power of Win32 at your fingertips.
screen-melter
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Screen Melter
A very quick search found this and this.
What are some alternatives?
winsafe - Windows API and GUI in safe, idiomatic Rust.
thenftbay.org - The NFT Bay is the galaxy's most resilient NFT BitTorrent site! You wouldn't steal a JPEG (or would you)
giu - Cross platform rapid GUI framework for golang based on Dear ImGui.
Qv2ray - :star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:
winsafe-examples - Examples of native Windows applications written in Rust with WinSafe.
turnbinds - Turnbinds (+left/+right) with customizable yawspeed for CS:GO
mrustc - Alternative rust compiler (re-implementation)
ProjectReunion - The Windows App SDK empowers all Windows desktop apps with modern Windows UI, APIs, and platform features, including back-compat support, shipped via NuGet.
kvcrutch - Easily and Safely work with TLS Certs in Azure Key Vault
ReactionGame - An OpenCV and C++ based Mini-game
imgui_markdown - Markdown for Dear ImGui
Vaca - C++ Win32 wrapper to develop GUI apps